48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file vector_src.cxx
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* @author drose
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* @date 2001-05-15
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*/
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/*
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* This file defines the interface to declare and export from the DLL an STL
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* vector of some type. To use this file you must #define a number of symbols
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* and then #include it from a .cxx file. You also must do the same thing
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* with vector_something_src.h from a .h file. This is necessary because of
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* the complexity involved in exporting a vector class from a DLL. If we are
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* using the Dinkumware STL implementation, it is even more complex. However,
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* all this complexity is only needed to support Windows builds; Unix shared
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* libraries are able to export symbols (including templates) without any
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* special syntax.
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*/
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/*
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* The following variables should be defined prior to including this file:
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* EXPCL - the appropriate EXPCL_* symbol for this DLL. EXPTP - the
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* appropriate EXPTP_* symbol for this DLL. TYPE - the type of thing we are
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* building a vector on. NAME - The name of the resulting vector typedef,
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* e.g. vector_int. They will automatically be undefined at the end of the
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* file.
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*/
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/*
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void
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insert_into_vector(NAME &vec, NAME::iterator where,
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NAME::const_pointer begin, NAME::const_pointer end) {
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vec.insert(where, begin, end);
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}
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*/
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#undef EXPCL
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#undef EXPTP
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#undef TYPE
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#undef NAME
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