historical/toontown-classic.git/panda/include/vector_src.cxx

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vector_src.cxx
* @author drose
* @date 2001-05-15
*/
/*
* This file defines the interface to declare and export from the DLL an STL
* vector of some type. To use this file you must #define a number of symbols
* and then #include it from a .cxx file. You also must do the same thing
* with vector_something_src.h from a .h file. This is necessary because of
* the complexity involved in exporting a vector class from a DLL. If we are
* using the Dinkumware STL implementation, it is even more complex. However,
* all this complexity is only needed to support Windows builds; Unix shared
* libraries are able to export symbols (including templates) without any
* special syntax.
*/
/*
* The following variables should be defined prior to including this file:
* EXPCL - the appropriate EXPCL_* symbol for this DLL. EXPTP - the
* appropriate EXPTP_* symbol for this DLL. TYPE - the type of thing we are
* building a vector on. NAME - The name of the resulting vector typedef,
* e.g. vector_int. They will automatically be undefined at the end of the
* file.
*/
/*
void
insert_into_vector(NAME &vec, NAME::iterator where,
NAME::const_pointer begin, NAME::const_pointer end) {
vec.insert(where, begin, end);
}
*/
#undef EXPCL
#undef EXPTP
#undef TYPE
#undef NAME