historical/toontown-classic.git/panda/include/vertexDataBuffer.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vertexDataBuffer.I
* @author drose
* @date 2007-05-14
*/
/**
*
*/
INLINE VertexDataBuffer::
VertexDataBuffer() :
_resident_data(nullptr),
_size(0),
_reserved_size(0)
{
}
/**
*
*/
INLINE VertexDataBuffer::
VertexDataBuffer(size_t size) :
_resident_data(nullptr),
_size(0),
_reserved_size(0)
{
do_unclean_realloc(size);
_size = size;
}
/**
*
*/
INLINE VertexDataBuffer::
VertexDataBuffer(const VertexDataBuffer &copy) :
_resident_data(nullptr),
_size(0),
_reserved_size(0)
{
(*this) = copy;
}
/**
*
*/
INLINE VertexDataBuffer::
~VertexDataBuffer() {
clear();
}
/**
* Returns a read-only pointer to the raw data, or NULL if the data is not
* currently resident. If the data is not currently resident, this will
* implicitly request it to become resident soon.
*
* If force is true, this method will never return NULL (unless the data is
* actually empty), but may block until the data is available.
*/
INLINE const unsigned char *VertexDataBuffer::
get_read_pointer(bool force) const {
LightMutexHolder holder(_lock);
const unsigned char *ptr;
if (_resident_data != nullptr || _size == 0) {
ptr = _resident_data;
} else {
nassertr(_block != nullptr, nullptr);
nassertr(_reserved_size >= _size, nullptr);
// We don't necessarily need to page the buffer all the way into independent
// status; it's sufficient just to return the block's pointer, which will
// force its page to resident status.
ptr = _block->get_pointer(force);
}
#ifdef _DEBUG
assert(((uintptr_t)ptr % MEMORY_HOOK_ALIGNMENT) == 0);
#endif
return (const unsigned char *)ASSUME_ALIGNED(ptr, MEMORY_HOOK_ALIGNMENT);
}
/**
* Returns a writable pointer to the raw data.
*/
INLINE unsigned char *VertexDataBuffer::
get_write_pointer() {
LightMutexHolder holder(_lock);
if (_resident_data == nullptr && _reserved_size != 0) {
do_page_in();
}
nassertr(_reserved_size >= _size, nullptr);
#ifdef _DEBUG
assert(((uintptr_t)_resident_data % MEMORY_HOOK_ALIGNMENT) == 0);
#endif
return (unsigned char *)ASSUME_ALIGNED(_resident_data, MEMORY_HOOK_ALIGNMENT);
}
/**
* Returns the number of bytes in the buffer.
*/
INLINE size_t VertexDataBuffer::
get_size() const {
return _size;
}
/**
* Returns the total number of bytes "reserved" in the buffer. This may be
* greater than or equal to get_size(). If it is greater, the additional
* bytes are extra unused bytes in the buffer, and this indicates the maximum
* value that may be passed to set_size() without first calling one of the
* realloc methods.
*/
INLINE size_t VertexDataBuffer::
get_reserved_size() const {
return _reserved_size;
}
/**
* Changes the size of the buffer. The new size must be less than or equal to
* the "reserved" size, which can only be changed via clean_realloc() or
* unclean_realloc().
*/
INLINE void VertexDataBuffer::
set_size(size_t size) {
LightMutexHolder holder(_lock);
nassertv(size <= _reserved_size);
if (size != _size) {
if (_resident_data == nullptr && _reserved_size != 0) {
do_page_in();
}
_size = size;
}
}
/**
* Changes the "reserved" size of the buffer, preserving its data (except for
* any data beyond the new end of the buffer, if the buffer is being reduced).
* If the buffer is expanded, the new data is uninitialized.
*
* It is an error to set the reserved size smaller than the size specified
* with set_size().
*/
INLINE void VertexDataBuffer::
clean_realloc(size_t reserved_size) {
LightMutexHolder holder(_lock);
do_clean_realloc(reserved_size);
}
/**
* Changes the size of the buffer, without regard to preserving its data. The
* buffer may contain random data after this call.
*
* It is an error to set the reserved size smaller than the size specified
* with set_size().
*/
INLINE void VertexDataBuffer::
unclean_realloc(size_t reserved_size) {
LightMutexHolder holder(_lock);
do_unclean_realloc(reserved_size);
}
/**
* Empties the buffer and sets its size to 0.
*/
INLINE void VertexDataBuffer::
clear() {
LightMutexHolder holder(_lock);
_size = 0;
do_unclean_realloc(0);
}
/**
* Moves the buffer out of independent memory and puts it on a page in the
* indicated book. The buffer may still be directly accessible as long as its
* page remains resident. Any subsequent attempt to rewrite the buffer will
* implicitly move it off of the page and back into independent memory.
*/
INLINE void VertexDataBuffer::
page_out(VertexDataBook &book) {
LightMutexHolder holder(_lock);
do_page_out(book);
}