historical/toontown-classic.git/panda/include/wglGraphicsWindow.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file wglGraphicsWindow.h
* @author drose
* @date 2002-12-20
*/
#ifndef WGLGRAPHICSWINDOW_H
#define WGLGRAPHICSWINDOW_H
#include "pandabase.h"
#include "winGraphicsWindow.h"
/**
* A single graphics window for rendering OpenGL under Microsoft Windows.
*/
class EXPCL_PANDA_WGLDISPLAY wglGraphicsWindow : public WinGraphicsWindow {
public:
wglGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~wglGraphicsWindow();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void ready_flip();
virtual void end_flip();
protected:
virtual void close_window();
virtual bool open_window();
private:
void setup_colormap(const PIXELFORMATDESCRIPTOR &pixelformat);
#ifdef NOTIFY_DEBUG
static void print_pfd(PIXELFORMATDESCRIPTOR *pfd, char *msg);
#endif
HDC _hdc;
HPALETTE _colormap;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsWindow::init_type();
register_type(_type_handle, "wglGraphicsWindow",
WinGraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "wglGraphicsWindow.I"
#endif