94 lines
3.5 KiB
Python
94 lines
3.5 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.IntervalGlobal import *
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from direct.fsm import State
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from panda3d.core import *
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from toontown.building import Elevator
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from toontown.coghq import CogHQExterior
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from toontown.safezone import Train
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class CashbotHQExterior(CogHQExterior.CogHQExterior):
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notify = DirectNotifyGlobal.directNotify.newCategory('CashbotHQExterior')
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TrackZ = -67
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TrainTracks = [{'start': Point3(-1000, -54.45, TrackZ),
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'end': Point3(2200, -54.45, TrackZ)},
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{'start': Point3(1800, -133.45, TrackZ),
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'end': Point3(-1200, -133.45, TrackZ)},
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{'start': Point3(-1000, -212.45, TrackZ),
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'end': Point3(2200, -212.45, TrackZ)},
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{'start': Point3(1800, -291.45, TrackZ),
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'end': Point3(-1200, -291.45, TrackZ)}]
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def __init__(self, loader, parentFSM, doneEvent):
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CogHQExterior.CogHQExterior.__init__(self, loader, parentFSM, doneEvent)
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self.elevatorDoneEvent = 'elevatorDone'
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self.trains = None
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self.fsm.addState(State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']))
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state = self.fsm.getStateNamed('walk')
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state.addTransition('elevator')
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state = self.fsm.getStateNamed('stopped')
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state.addTransition('elevator')
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state = self.fsm.getStateNamed('stickerBook')
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state.addTransition('elevator')
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state = self.fsm.getStateNamed('squished')
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state.addTransition('elevator')
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return
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def load(self):
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CogHQExterior.CogHQExterior.load(self)
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if not self.trains:
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self.trains = []
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for track in self.TrainTracks:
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train = Train.Train(track['start'], track['end'], self.TrainTracks.index(track), len(self.TrainTracks))
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self.trains.append(train)
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def unload(self):
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CogHQExterior.CogHQExterior.unload(self)
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for train in self.trains:
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train.delete()
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self.trains = None
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return
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def enter(self, requestStatus):
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CogHQExterior.CogHQExterior.enter(self, requestStatus)
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for train in self.trains:
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train.show()
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def exit(self):
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CogHQExterior.CogHQExterior.exit(self)
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for train in self.trains:
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train.hide()
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def enterElevator(self, distElevator, skipDFABoard = 0):
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self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
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self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator)
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if skipDFABoard:
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self.elevator.skipDFABoard = 1
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self.elevator.load()
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self.elevator.enter()
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def exitElevator(self):
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self.ignore(self.elevatorDoneEvent)
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self.elevator.unload()
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self.elevator.exit()
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del self.elevator
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def detectedElevatorCollision(self, distElevator):
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self.fsm.request('elevator', [distElevator])
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def handleElevatorDone(self, doneStatus):
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self.notify.debug('handling elevator done event')
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where = doneStatus['where']
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if where == 'reject':
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if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
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pass
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else:
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self.fsm.request('walk')
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elif where == 'exit':
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self.fsm.request('walk')
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elif where == 'mintInterior':
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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else:
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self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')
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