historical/toontown-classic.git/toontown/minigame/DistributedIceWorld.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import Vec4, BitMask32, Quat, Point3, NodePath
from panda3d.ode import OdePlaneGeom, OdeBody, OdeSphereGeom, OdeMass, OdeUtil, OdeBoxGeom
from direct.directnotify import DirectNotifyGlobal
from toontown.minigame import DistributedMinigamePhysicsWorld
from toontown.minigame import IceGameGlobals
from toontown.golf import BuildGeometry
MetersToFeet = 3.2808399
FeetToMeters = 1.0 / MetersToFeet
class DistributedIceWorld(DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinigamePhysicsWorld')
floorCollideId = 1
floorMask = BitMask32(floorCollideId)
wallCollideId = 1 << 1
wallMask = BitMask32(wallCollideId)
obstacleCollideId = 1 << 2
obstacleMask = BitMask32(obstacleCollideId)
tireCollideIds = [1 << 8,
1 << 9,
1 << 10,
1 << 11]
tire0Mask = BitMask32(tireCollideIds[0])
tire1Mask = BitMask32(tireCollideIds[1])
tire2Mask = BitMask32(tireCollideIds[2])
tire3Mask = BitMask32(tireCollideIds[3])
allTiresMask = tire0Mask | tire1Mask | tire2Mask | tire3Mask
tireMasks = (tire0Mask,
tire1Mask,
tire2Mask,
tire3Mask)
tireDensity = 1
tireSurfaceType = 0
iceSurfaceType = 1
fenceSurfaceType = 2
def __init__(self, cr):
DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.__init__(self, cr)
def delete(self):
DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.delete(self)
if hasattr(self, 'floor'):
self.floor = None
return
def setupSimulation(self):
DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.setupSimulation(self)
self.world.setGravity(0, 0, -32.174)
self.world.setAutoDisableFlag(1)
self.world.setAutoDisableLinearThreshold(0.5 * MetersToFeet)
self.world.setAutoDisableAngularThreshold(OdeUtil.getInfinity())
self.world.setAutoDisableSteps(10)
self.world.setCfm(1e-05 * MetersToFeet)
self.world.initSurfaceTable(3)
self.world.setSurfaceEntry(0, 1, 0.2, 0, 0, 0, 0, 0, 0.1)
self.world.setSurfaceEntry(0, 0, 0.1, 0.9, 0.1, 0, 0, 0, 0)
self.world.setSurfaceEntry(0, 2, 0.9, 0.9, 0.1, 0, 0, 0, 0)
self.floor = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, -20.0))
self.floor.setCollideBits(self.allTiresMask)
self.floor.setCategoryBits(self.floorMask)
self.westWall = OdePlaneGeom(self.space, Vec4(1.0, 0.0, 0.0, IceGameGlobals.MinWall[0]))
self.westWall.setCollideBits(self.allTiresMask)
self.westWall.setCategoryBits(self.wallMask)
self.space.setSurfaceType(self.westWall, self.fenceSurfaceType)
self.space.setCollideId(self.westWall, self.wallCollideId)
self.eastWall = OdePlaneGeom(self.space, Vec4(-1.0, 0.0, 0.0, -IceGameGlobals.MaxWall[0]))
self.eastWall.setCollideBits(self.allTiresMask)
self.eastWall.setCategoryBits(self.wallMask)
self.space.setSurfaceType(self.eastWall, self.fenceSurfaceType)
self.space.setCollideId(self.eastWall, self.wallCollideId)
self.southWall = OdePlaneGeom(self.space, Vec4(0.0, 1.0, 0.0, IceGameGlobals.MinWall[1]))
self.southWall.setCollideBits(self.allTiresMask)
self.southWall.setCategoryBits(self.wallMask)
self.space.setSurfaceType(self.southWall, self.fenceSurfaceType)
self.space.setCollideId(self.southWall, self.wallCollideId)
self.northWall = OdePlaneGeom(self.space, Vec4(0.0, -1.0, 0.0, -IceGameGlobals.MaxWall[1]))
self.northWall.setCollideBits(self.allTiresMask)
self.northWall.setCategoryBits(self.wallMask)
self.space.setSurfaceType(self.northWall, self.fenceSurfaceType)
self.space.setCollideId(self.northWall, self.wallCollideId)
self.floorTemp = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, 0.0))
self.floorTemp.setCollideBits(self.allTiresMask)
self.floorTemp.setCategoryBits(self.floorMask)
self.space.setSurfaceType(self.floorTemp, self.iceSurfaceType)
self.space.setCollideId(self.floorTemp, self.floorCollideId)
self.space.setAutoCollideWorld(self.world)
self.space.setAutoCollideJointGroup(self.contactgroup)
self.totalPhysicsSteps = 0
def createTire(self, tireIndex):
if tireIndex < 0 or tireIndex >= len(self.tireMasks):
self.notify.error('invalid tireIndex %s' % tireIndex)
self.notify.debug('create tireindex %s' % tireIndex)
zOffset = 0
body = OdeBody(self.world)
mass = OdeMass()
mass.setSphere(self.tireDensity, IceGameGlobals.TireRadius)
body.setMass(mass)
body.setPosition(IceGameGlobals.StartingPositions[tireIndex][0], IceGameGlobals.StartingPositions[tireIndex][1], IceGameGlobals.StartingPositions[tireIndex][2])
body.setAutoDisableDefaults()
geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius)
self.space.setSurfaceType(geom, self.tireSurfaceType)
self.space.setCollideId(geom, self.tireCollideIds[tireIndex])
self.massList.append(mass)
self.geomList.append(geom)
geom.setCollideBits(self.allTiresMask | self.wallMask | self.floorMask | self.obstacleMask)
geom.setCategoryBits(self.tireMasks[tireIndex])
geom.setBody(body)
if self.notify.getDebug():
self.notify.debug('tire geom id')
geom.write()
self.notify.debug(' -')
if self.canRender:
testTire = render.attachNewNode('tire holder %d' % tireIndex)
smileyModel = NodePath()
if not smileyModel.isEmpty():
smileyModel.setScale(IceGameGlobals.TireRadius)
smileyModel.reparentTo(testTire)
smileyModel.setAlphaScale(0.5)
smileyModel.setTransparency(1)
testTire.setPos(IceGameGlobals.StartingPositions[tireIndex])
tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tire')
tireHeight = 1
tireModel.setZ(-IceGameGlobals.TireRadius + 0.01)
tireModel.reparentTo(testTire)
self.odePandaRelationList.append((testTire, body))
else:
testTire = None
self.bodyList.append((None, body))
return (testTire, body, geom)
def placeBodies(self):
for pair in self.odePandaRelationList:
pandaNodePathGeom = pair[0]
odeBody = pair[1]
if pandaNodePathGeom:
pandaNodePathGeom.setPos(odeBody.getPosition())
pandaNodePathGeom.setQuat(Quat(odeBody.getQuaternion()[0], odeBody.getQuaternion()[1], odeBody.getQuaternion()[2], odeBody.getQuaternion()[3]))
pandaNodePathGeom.setP(0)
pandaNodePathGeom.setR(0)
newQuat = pandaNodePathGeom.getQuat()
odeBody.setQuaternion(newQuat)
def postStep(self):
DistributedMinigamePhysicsWorld.DistributedMinigamePhysicsWorld.postStep(self)
self.placeBodies()
self.totalPhysicsSteps += 1
def createObstacle(self, pos, obstacleIndex, cubicObstacle):
if cubicObstacle:
return self.createCubicObstacle(pos, obstacleIndex)
else:
return self.createCircularObstacle(pos, obstacleIndex)
def createCircularObstacle(self, pos, obstacleIndex):
self.notify.debug('create obstacleindex %s' % obstacleIndex)
geom = OdeSphereGeom(self.space, IceGameGlobals.TireRadius)
geom.setCollideBits(self.allTiresMask)
geom.setCategoryBits(self.obstacleMask)
self.space.setCollideId(geom, self.obstacleCollideId)
tireModel = loader.loadModel('phase_4/models/minigames/ice_game_tirestack')
tireHeight = 1
tireModel.setPos(pos)
tireModel.reparentTo(render)
geom.setPosition(tireModel.getPos())
tireModel.setZ(0)
return tireModel
def createCubicObstacle(self, pos, obstacleIndex):
self.notify.debug('create obstacleindex %s' % obstacleIndex)
sideLength = IceGameGlobals.TireRadius * 2
geom = OdeBoxGeom(self.space, sideLength, sideLength, sideLength)
geom.setCollideBits(self.allTiresMask)
geom.setCategoryBits(self.obstacleMask)
self.space.setCollideId(geom, self.obstacleCollideId)
tireModel = loader.loadModel('phase_4/models/minigames/ice_game_crate')
tireModel.setPos(pos)
tireModel.reparentTo(render)
geom.setPosition(tireModel.getPos())
tireModel.setZ(0)
return tireModel