historical/toontown-classic.git/panda/include/eggXfmSAnim.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggXfmSAnim.h
* @author drose
* @date 1999-02-19
*/
#ifndef EGGXFMSANIM_H
#define EGGXFMSANIM_H
#include "pandabase.h"
#include "eggGroupNode.h"
class EggXfmAnimData;
/**
* This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to
* nine <S$Anim> entries that specify the nine components of a transformation.
* It's implemented as a group that can contain any number of EggSAnimData
* children.
*/
class EXPCL_PANDA_EGG EggXfmSAnim : public EggGroupNode {
PUBLISHED:
INLINE explicit EggXfmSAnim(const std::string &name = "",
CoordinateSystem cs = CS_default);
EggXfmSAnim(const EggXfmAnimData &convert_from);
INLINE EggXfmSAnim(const EggXfmSAnim &copy);
INLINE EggXfmSAnim &operator = (const EggXfmSAnim &copy);
INLINE void set_fps(double fps);
INLINE void clear_fps();
INLINE bool has_fps() const;
INLINE double get_fps() const;
INLINE void set_order(const std::string &order);
INLINE void clear_order();
INLINE bool has_order() const;
INLINE const std::string &get_order() const;
INLINE static const std::string &get_standard_order();
INLINE CoordinateSystem get_coordinate_system() const;
void optimize();
void optimize_to_standard_order();
void normalize();
int get_num_rows() const;
void get_value(int row, LMatrix4d &mat) const;
bool set_value(int row, const LMatrix4d &mat);
INLINE void clear_data();
bool add_data(const LMatrix4d &mat);
void add_component_data(const std::string &component_name, double value);
void add_component_data(int component, double value);
virtual bool is_anim_matrix() const;
virtual void write(std::ostream &out, int indent_level) const;
static void compose_with_order(LMatrix4d &mat,
const LVecBase3d &scale,
const LVecBase3d &shear,
const LVecBase3d &hpr,
const LVecBase3d &trans,
const std::string &order,
CoordinateSystem cs);
protected:
virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
CoordinateSystem to_cs);
virtual void r_mark_coordsys(CoordinateSystem cs);
private:
void normalize_by_rebuilding();
void normalize_by_expanding();
private:
double _fps;
bool _has_fps;
std::string _order;
CoordinateSystem _coordsys;
static const std::string _standard_order;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggGroupNode::init_type();
register_type(_type_handle, "EggXfmSAnim",
EggGroupNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggXfmSAnim.I"
#endif