122 lines
2.9 KiB
Text
122 lines
2.9 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lightAttrib.I
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* @author drose
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* @date 2002-03-26
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*/
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/**
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* Use LightAttrib::make() to construct a new LightAttrib object.
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*/
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INLINE LightAttrib::
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LightAttrib() : _off_all_lights(false), _num_non_ambient_lights(0) {
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}
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/**
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* Returns the number of lights that are turned on by the attribute.
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*/
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INLINE size_t LightAttrib::
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get_num_on_lights() const {
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check_sorted();
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return _sorted_on_lights.size();
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}
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/**
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* Returns the number of non-ambient lights that are turned on by this
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* attribute.
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*/
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INLINE size_t LightAttrib::
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get_num_non_ambient_lights() const {
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check_sorted();
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return _num_non_ambient_lights;
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}
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/**
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* Returns the nth light turned on by the attribute, sorted in render order.
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*/
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INLINE NodePath LightAttrib::
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get_on_light(size_t n) const {
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nassertr(n < _sorted_on_lights.size(), NodePath::fail());
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return _sorted_on_lights[n];
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}
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/**
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* Returns true if the indicated light is turned on by the attrib, false
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* otherwise.
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*/
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INLINE bool LightAttrib::
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has_on_light(const NodePath &light) const {
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return _on_lights.find(light) != _on_lights.end();
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}
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/**
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* Returns true if any light is turned on by the attrib, false otherwise.
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*/
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INLINE bool LightAttrib::
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has_any_on_light() const {
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return !_on_lights.empty();
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}
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/**
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* Returns the number of lights that are turned off by the attribute.
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*/
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INLINE size_t LightAttrib::
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get_num_off_lights() const {
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return _off_lights.size();
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}
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/**
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* Returns the nth light turned off by the attribute, sorted in arbitrary
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* (pointer) order.
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*/
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INLINE NodePath LightAttrib::
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get_off_light(size_t n) const {
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nassertr(n < _off_lights.size(), NodePath::fail());
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return _off_lights[n];
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}
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/**
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* Returns true if the indicated light is turned off by the attrib, false
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* otherwise.
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*/
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INLINE bool LightAttrib::
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has_off_light(const NodePath &light) const {
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return _off_lights.find(light) != _off_lights.end() ||
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(_off_all_lights && !has_on_light(light));
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}
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/**
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* Returns true if this attrib turns off all lights (although it may also turn
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* some on).
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*/
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INLINE bool LightAttrib::
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has_all_off() const {
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return _off_all_lights;
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}
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/**
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* Returns true if this is an identity attrib: it does not change the set of
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* lights in use.
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*/
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INLINE bool LightAttrib::
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is_identity() const {
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return _on_lights.empty() && _off_lights.empty() && !_off_all_lights;
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}
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/**
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* Makes sure that the on lights are still sorted by priority. It may become
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* invalid if someone calls Light::set_priority().
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*/
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INLINE void LightAttrib::
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check_sorted() const {
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if (_sort_seq != Light::get_sort_seq()) {
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((LightAttrib *)this)->sort_on_lights();
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}
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}
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