historical/toontown-classic.git/panda/include/lightAttrib.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightAttrib.I
* @author drose
* @date 2002-03-26
*/
/**
* Use LightAttrib::make() to construct a new LightAttrib object.
*/
INLINE LightAttrib::
LightAttrib() : _off_all_lights(false), _num_non_ambient_lights(0) {
}
/**
* Returns the number of lights that are turned on by the attribute.
*/
INLINE size_t LightAttrib::
get_num_on_lights() const {
check_sorted();
return _sorted_on_lights.size();
}
/**
* Returns the number of non-ambient lights that are turned on by this
* attribute.
*/
INLINE size_t LightAttrib::
get_num_non_ambient_lights() const {
check_sorted();
return _num_non_ambient_lights;
}
/**
* Returns the nth light turned on by the attribute, sorted in render order.
*/
INLINE NodePath LightAttrib::
get_on_light(size_t n) const {
nassertr(n < _sorted_on_lights.size(), NodePath::fail());
return _sorted_on_lights[n];
}
/**
* Returns true if the indicated light is turned on by the attrib, false
* otherwise.
*/
INLINE bool LightAttrib::
has_on_light(const NodePath &light) const {
return _on_lights.find(light) != _on_lights.end();
}
/**
* Returns true if any light is turned on by the attrib, false otherwise.
*/
INLINE bool LightAttrib::
has_any_on_light() const {
return !_on_lights.empty();
}
/**
* Returns the number of lights that are turned off by the attribute.
*/
INLINE size_t LightAttrib::
get_num_off_lights() const {
return _off_lights.size();
}
/**
* Returns the nth light turned off by the attribute, sorted in arbitrary
* (pointer) order.
*/
INLINE NodePath LightAttrib::
get_off_light(size_t n) const {
nassertr(n < _off_lights.size(), NodePath::fail());
return _off_lights[n];
}
/**
* Returns true if the indicated light is turned off by the attrib, false
* otherwise.
*/
INLINE bool LightAttrib::
has_off_light(const NodePath &light) const {
return _off_lights.find(light) != _off_lights.end() ||
(_off_all_lights && !has_on_light(light));
}
/**
* Returns true if this attrib turns off all lights (although it may also turn
* some on).
*/
INLINE bool LightAttrib::
has_all_off() const {
return _off_all_lights;
}
/**
* Returns true if this is an identity attrib: it does not change the set of
* lights in use.
*/
INLINE bool LightAttrib::
is_identity() const {
return _on_lights.empty() && _off_lights.empty() && !_off_all_lights;
}
/**
* Makes sure that the on lights are still sorted by priority. It may become
* invalid if someone calls Light::set_priority().
*/
INLINE void LightAttrib::
check_sorted() const {
if (_sort_seq != Light::get_sort_seq()) {
((LightAttrib *)this)->sort_on_lights();
}
}