historical/toontown-classic.git/panda/include/linearFrictionForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearFrictionForce.h
* @author charles
* @date 2000-06-23
*/
#ifndef LINEARFRICTIONFORCE_H
#define LINEARFRICTIONFORCE_H
#include "linearForce.h"
/**
* Friction-based drag force
*/
class EXPCL_PANDA_PHYSICS LinearFrictionForce : public LinearForce {
PUBLISHED:
explicit LinearFrictionForce(PN_stdfloat coef = 1.0f, PN_stdfloat a = 1.0f, bool m = false);
LinearFrictionForce(const LinearFrictionForce &copy);
virtual ~LinearFrictionForce();
INLINE void set_coef(PN_stdfloat coef);
INLINE PN_stdfloat get_coef() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
PN_stdfloat _coef;
virtual LinearForce *make_copy();
virtual LVector3 get_child_vector(const PhysicsObject *);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearFrictionForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearFrictionForce.I"
#endif // LINEARFRICTIONFORCE_H