historical/toontown-classic.git/panda/include/odeGeom.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file odeGeom.I
* @author joswilso
* @date 2006-12-27
*/
/**
* Returns true if the ID is 0, meaning the OdeGeom does not point to a valid
* geom. It is an error to call a method on an empty geom. Note that an
* empty OdeGeom also evaluates to False.
*/
INLINE bool OdeGeom::
is_empty() const {
return (_id == 0);
}
/**
* Returns the underlying dGeomID.
*/
INLINE dGeomID OdeGeom::
get_id() const {
return _id;
}
INLINE bool OdeGeom::
has_body() const {
return (dGeomGetBody(_id) != nullptr);
}
INLINE OdeBody OdeGeom::
get_body() const {
return OdeBody(dGeomGetBody(_id));
}
INLINE void OdeGeom::
set_body(OdeBody &body) {
dGeomSetBody(_id, body.get_id());
}
/*
INLINE void OdeGeom::
set_data(void* data) {
dGeomSetData(_id, data);
}
*/
INLINE void OdeGeom::
set_position(dReal x, dReal y, dReal z) {
dGeomSetPosition(_id, x, y, z);
}
INLINE void OdeGeom::
set_position(const LVecBase3f &pos) {
set_position(pos[0], pos[1], pos[2]);
}
INLINE void OdeGeom::
set_rotation(const LMatrix3f &r) {
dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0,
r(1, 0), r(1, 1), r(1, 2), 0,
r(2, 0), r(2, 1), r(2, 2), 0 };
dGeomSetRotation(_id, rot);
}
INLINE void OdeGeom::
set_quaternion(const LQuaternionf &q) {
dQuaternion quat = { q[0], q[1], q[2], q[3] };
dGeomSetQuaternion(_id, quat);
}
INLINE LPoint3f OdeGeom::
get_position() const {
const dReal *pos = dGeomGetPosition(_id);
return LPoint3f(pos[0], pos[1], pos[2]);
}
INLINE LMatrix3f OdeGeom::
get_rotation() const {
const dReal *rot = dGeomGetRotation(_id);
return LMatrix3f(rot[0], rot[1], rot[2],
rot[4], rot[5], rot[6],
rot[8], rot[9], rot[10]);
}
INLINE LQuaternionf OdeGeom::
get_quaternion() const {
dQuaternion res;
dGeomGetQuaternion(_id, res);
return LQuaternionf(res[0], res[1], res[2], res[3]);
}
INLINE void OdeGeom::
get_AABB(LVecBase3f &min, LVecBase3f &max) const {
dReal result[6];
dGeomGetAABB(_id, result);
min.set(result[0], result[2], result[4]);
max.set(result[1], result[3], result[5]);
}
INLINE int OdeGeom::
is_space() {
return dGeomIsSpace(_id);
}
INLINE int OdeGeom::
get_class() const {
return dGeomGetClass(_id);
}
INLINE void OdeGeom::
set_category_bits(const BitMask32 &bits) {
dGeomSetCategoryBits(_id, bits.get_word());
}
INLINE void OdeGeom::
set_collide_bits(const BitMask32 &bits) {
dGeomSetCollideBits(_id, bits.get_word());
}
INLINE BitMask32 OdeGeom::
get_category_bits() {
return BitMask32(dGeomGetCategoryBits(_id));
}
INLINE BitMask32 OdeGeom::
get_collide_bits() {
return BitMask32(dGeomGetCollideBits(_id));
}
INLINE void OdeGeom::
enable() {
dGeomEnable(_id);
}
INLINE void OdeGeom::
disable() {
dGeomDisable(_id);
}
INLINE int OdeGeom::
is_enabled() {
return dGeomIsEnabled(_id);
}
INLINE void OdeGeom::
set_offset_position(dReal x, dReal y, dReal z) {
dGeomSetOffsetPosition(_id, x, y, z);
}
INLINE void OdeGeom::
set_offset_position(const LVecBase3f &pos) {
set_offset_position(pos[0], pos[1], pos[2]);
}
INLINE void OdeGeom::
set_offset_rotation(const LMatrix3f &r) {
dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0,
r(1, 0), r(1, 1), r(1, 2), 0,
r(2, 0), r(2, 1), r(2, 2), 0 };
dGeomSetOffsetRotation(_id, rot);
}
INLINE void OdeGeom::
set_offset_quaternion(const LQuaternionf &q) {
dQuaternion quat = { q[0], q[1], q[2], q[3] };
dGeomSetOffsetQuaternion(_id, quat);
}
INLINE void OdeGeom::
set_offset_world_position(dReal x, dReal y, dReal z) {
dGeomSetOffsetWorldPosition(_id, x, y, z);
}
INLINE void OdeGeom::
set_offset_world_position(const LVecBase3f &pos) {
set_offset_world_position(pos[0], pos[1], pos[2]);
}
INLINE void OdeGeom::
set_offset_world_rotation(const LMatrix3f &r) {
dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0,
r(1, 0), r(1, 1), r(1, 2), 0,
r(2, 0), r(2, 1), r(2, 2), 0 };
dGeomSetOffsetWorldRotation(_id, rot);
}
INLINE void OdeGeom::
set_offset_world_quaternion(const LQuaternionf &q) {
dQuaternion quat = { q[0], q[1], q[2], q[3] };
dGeomSetOffsetWorldQuaternion(_id, quat);
}
INLINE void OdeGeom::
clear_offset() {
dGeomClearOffset(_id);
}
INLINE int OdeGeom::
is_offset() {
return dGeomIsOffset(_id);
}
INLINE LPoint3f OdeGeom::
get_offset_position() const {
const dReal *pos = dGeomGetOffsetPosition(_id);
return LPoint3f(pos[0], pos[1], pos[2]);
}
INLINE LMatrix3f OdeGeom::
get_offset_rotation() const {
const dReal *rot = dGeomGetOffsetRotation(_id);
return LMatrix3f(rot[0], rot[1], rot[2],
rot[4], rot[5], rot[6],
rot[8], rot[9], rot[10]);
}
INLINE LQuaternionf OdeGeom::
get_offset_quaternion() const {
dQuaternion res;
dGeomGetOffsetQuaternion(_id, res);
return LQuaternionf(res[0], res[1], res[2], res[3]);
}
INLINE int OdeGeom::
compare_to(const OdeGeom &other) const {
if (_id != other._id) {
return _id < other._id ? -1 : 1;
}
return 0;
}