historical/toontown-classic.git/panda/include/animationConvert.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animationConvert.h
* @author drose
* @date 2003-01-21
*/
#ifndef ANIMATIONCONVERT_H
#define ANIMATIONCONVERT_H
#include "pandatoolbase.h"
/**
* This enumerated type lists the methods by which animation from an animation
* package might be represented in egg format.
*/
enum AnimationConvert {
AC_invalid, // Never use this.
AC_none, // No animation: static geometry only.
AC_pose, // Pose to one frame, then get static geometry.
AC_flip, // A flip (sequence) of static geometry models.
AC_strobe, // All frames of a flip visible at the same time.
AC_model, // A character model, with joints.
AC_chan, // Animation tables for the above model.
AC_both, // A character model and tables in the same file.
};
std::string format_animation_convert(AnimationConvert unit);
std::ostream &operator << (std::ostream &out, AnimationConvert unit);
AnimationConvert string_animation_convert(const std::string &str);
#endif