historical/toontown-classic.git/panda/include/characterJointEffect.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file characterJointEffect.I
* @author drose
* @date 2006-07-26
*/
/**
* Use CharacterJointEffect::make() to construct a new CharacterJointEffect
* object.
*/
INLINE CharacterJointEffect::
CharacterJointEffect() {
}
/**
* Returns the Character that will get update() called on it when this node's
* relative transform is queried, or NULL if there is no such character.
*/
INLINE PT(Character) CharacterJointEffect::
get_character() const {
return _character.lock();
}
/**
* Returns true if this CharacterJointEffect contains the given Character.
* This exists because it is faster to check than get_character() and can even
* be called while the Character is destructing.
*/
INLINE bool CharacterJointEffect::
matches_character(Character *character) const {
// This works because while the Character is destructing, the ref count will
// be 0 but was_deleted() will still return false. We cannot construct a
// PointerTo to the character (via lock() or otherwise) when the reference
// count is 0 since that will cause double deletion.
return _character.get_orig() == character && !_character.was_deleted();
}