historical/toontown-classic.git/panda/include/collisionLine.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionLine.I
* @author drose
* @date 2005-01-05
*/
/**
* Creates an invalid line. This isn't terribly useful; it's expected that
* the user will subsequently adjust the line via set_origin()/set_direction()
* or set_from_lens().
*/
INLINE CollisionLine::
CollisionLine() {
}
/**
*
*/
INLINE CollisionLine::
CollisionLine(const LPoint3 &origin, const LVector3 &direction) :
CollisionRay(origin, direction)
{
}
/**
*
*/
INLINE CollisionLine::
CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz) :
CollisionRay(ox, oy, oz, dx, dy, dz)
{
}
/**
*
*/
INLINE CollisionLine::
CollisionLine(const CollisionLine &copy) :
CollisionRay(copy)
{
}