historical/toontown-classic.git/panda/include/displayRegion.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file displayRegion.I
* @author frang
* @date 1999-03-07
*/
/**
* Returns true if this DisplayRegion should be sorted before the other one,
* false otherwise.
*/
INLINE bool DisplayRegion::
operator < (const DisplayRegion &other) const {
return get_sort() < other.get_sort();
}
/**
* Returns the specific lens of the associated Camera that will be used for
* rendering this scene. Most Cameras hold only one lens, but for multiple
* lenses this method may be used to selected between them.
*/
INLINE int DisplayRegion::
get_lens_index() const {
CDReader cdata(_cycler);
return cdata->_lens_index;
}
/**
* Returns the number of regions, see set_num_regions.
*/
INLINE int DisplayRegion::
get_num_regions() const {
CDReader cdata(_cycler);
return cdata->_regions.size();
}
/**
* Sets the number of regions that this DisplayRegion indicates. Usually,
* this number is 1 (and it is always at least 1), and only the first is used
* for rendering. However, if more than one is provided, you may select which
* one to render into using a geometry shader (gl_ViewportIndex in GLSL).
*/
INLINE void DisplayRegion::
set_num_regions(int i) {
nassertv(i >= 1);
CDWriter cdata(_cycler);
cdata->_regions.resize(i);
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE void DisplayRegion::
get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const {
get_dimensions(0, l, r, b, t);
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE void DisplayRegion::
get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const {
CDReader cdata(_cycler);
const Region &region = cdata->_regions[i];
l = region._dimensions[0];
r = region._dimensions[1];
b = region._dimensions[2];
t = region._dimensions[3];
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE LVecBase4 DisplayRegion::
get_dimensions(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._dimensions;
}
/**
* Retrieves the x coordinate of the left edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegion::
get_left(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._dimensions[0];
}
/**
* Retrieves the x coordinate of the right edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegion::
get_right(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._dimensions[1];
}
/**
* Retrieves the y coordinate of the bottom edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegion::
get_bottom(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._dimensions[2];
}
/**
* Retrieves the y coordinate of the top edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegion::
get_top(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._dimensions[3];
}
/**
* Changes the portion of the framebuffer this DisplayRegion corresponds to.
* The parameters range from 0 to 1, where 0,0 is the lower left corner and
* 1,1 is the upper right; (0, 1, 0, 1) represents the whole screen.
*/
INLINE void DisplayRegion::
set_dimensions(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t) {
set_dimensions(0, LVecBase4(l, r, b, t));
}
/**
* Changes the portion of the framebuffer this DisplayRegion corresponds to.
* The parameters range from 0 to 1, where 0,0 is the lower left corner and
* 1,1 is the upper right; (0, 1, 0, 1) represents the whole screen.
*/
INLINE void DisplayRegion::
set_dimensions(int i, PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t) {
set_dimensions(i, LVecBase4(l, r, b, t));
}
/**
* Changes the portion of the framebuffer this DisplayRegion corresponds to.
* The parameters range from 0 to 1, where 0,0 is the lower left corner and
* 1,1 is the upper right; (0, 1, 0, 1) represents the whole screen.
*/
INLINE void DisplayRegion::
set_dimensions(const LVecBase4 &dimensions) {
set_dimensions(0, dimensions);
}
/**
* Returns the GraphicsOutput that this DisplayRegion is ultimately associated
* with, or NULL if no window is associated.
*/
INLINE GraphicsOutput *DisplayRegion::
get_window() const {
return _window;
}
/**
* Returns the camera associated with this DisplayRegion, or an empty NodePath
* if no camera is associated.
*/
INLINE NodePath DisplayRegion::
get_camera(Thread *current_thread) const {
CDReader cdata(_cycler, current_thread);
return cdata->_camera;
}
/**
* Returns the active flag associated with the DisplayRegion.
*/
INLINE bool DisplayRegion::
is_active() const {
CDReader cdata(_cycler);
return cdata->_active;
}
/**
* Returns the sort value associated with the DisplayRegion.
*/
INLINE int DisplayRegion::
get_sort() const {
CDReader cdata(_cycler);
return cdata->_sort;
}
/**
* Returns whether the DisplayRegion is specified as the left or right channel
* of a stereo pair, or whether it is a normal, monocular image. See
* set_stereo_channel().
*/
INLINE Lens::StereoChannel DisplayRegion::
get_stereo_channel() const {
CDReader cdata(_cycler);
return cdata->_stereo_channel;
}
/**
* Returns the current texture view offset for this DisplayRegion. This is
* normally set to zero. If nonzero, it is used to select a particular view
* of any multiview textures that are rendered within this DisplayRegion.
*
* For a StereoDisplayRegion, this is normally 0 for the left eye, and 1 for
* the right eye, to support stereo textures.
*/
INLINE int DisplayRegion::
get_tex_view_offset() const {
CDReader cdata(_cycler);
return cdata->_tex_view_offset;
}
/**
* Returns the incomplete_render flag. See set_incomplete_render().
*/
INLINE bool DisplayRegion::
get_incomplete_render() const {
return _incomplete_render;
}
/**
* Returns the priority which is assigned to asynchronous texture reload
* requests. See set_texture_reload_priority().
*/
INLINE int DisplayRegion::
get_texture_reload_priority() const {
return _texture_reload_priority;
}
/**
* Deprecated; replaced by set_target_tex_page().
*/
INLINE void DisplayRegion::
set_cube_map_index(int cube_map_index) {
set_target_tex_page(cube_map_index);
}
/**
* Returns the target page number associated with this particular
* DisplayRegion, or -1 if it is not associated with a page. See
* set_target_tex_page().
*/
INLINE int DisplayRegion::
get_target_tex_page() const {
CDReader cdata(_cycler);
return cdata->_target_tex_page;
}
/**
* Sets whether or not scissor testing is enabled for this region. The
* default is true, except for the overlay display region.
*/
INLINE void DisplayRegion::
set_scissor_enabled(bool scissor_enabled) {
CDWriter cdata(_cycler);
cdata->_scissor_enabled = scissor_enabled;
}
/**
* Returns whether or not scissor testing is enabled for this region. The
* default is true, except for the overlay display region.
*/
INLINE bool DisplayRegion::
get_scissor_enabled() const {
CDReader cdata(_cycler);
return cdata->_scissor_enabled;
}
/**
* Sets the CallbackObject that will be notified when the DisplayRegion is
* visited during the cull traversal. This callback will be made during the
* cull thread.
*
* The cull traversal is responsible for determining which nodes are visible
* and within the view frustum, and for accumulating state and transform, and
* generally building up the list of CullableObjects that are to be eventually
* passed to the draw traversal for rendering.
*
* At the time the cull traversal callback is made, the traversal for this
* DisplayRegion has not yet started.
*
* The callback is passed an instance of a DisplayRegionCullCallbackData,
* which contains pointers to the current scene information, as well as the
* current DisplayRegion and GSG. The callback *replaces* the normal cull
* behavior, so if your callback does nothing, the scene graph will not be
* traversed and therefore nothing will be drawn. If you wish the normal cull
* traversal to be performed for this DisplayRegion, you must call
* cbdata->upcall() from your callback.
*/
INLINE void DisplayRegion::
set_cull_callback(CallbackObject *object) {
CDWriter cdata(_cycler);
cdata->_cull_callback = object;
}
/**
* Removes the callback set by an earlier call to set_cull_callback().
*/
INLINE void DisplayRegion::
clear_cull_callback() {
set_cull_callback(nullptr);
}
/**
* Returns the CallbackObject set by set_cull_callback().
*/
INLINE CallbackObject *DisplayRegion::
get_cull_callback() const {
CDReader cdata(_cycler);
return cdata->_cull_callback;
}
/**
* Sets the CallbackObject that will be notified when the contents of
* DisplayRegion is drawn during the draw traversal. This callback will be
* made during the draw thread.
*
* The draw traversal is responsible for actually issuing the commands to the
* graphics engine to draw primitives. Its job is to walk through the list of
* CullableObjects build up by the cull traversal, as quickly as possible,
* issuing the appropriate commands to draw each one.
*
* At the time the draw traversal callback is made, the graphics state is in
* the initial state, and no projection matrix or modelview matrix is in
* effect. begin_scene() has not yet been called, and no objects have yet
* been drawn. However, the viewport has already been set to the appropriate
* part of the window, and the clear commands for this DisplayRegion (if any)
* have been issued.
*
* The callback is passed an instance of a DisplayRegionDrawCallbackData,
* which contains pointers to the current scene information, as well as the
* current DisplayRegion and GSG. The callback *replaces* the normal draw
* behavior, so if your callback does nothing, nothing in the DisplayRegion
* will be drawn. If you wish the draw traversal to continue to draw the
* contents of this DisplayRegion, you must call cbdata->upcall() from your
* callback.
*/
INLINE void DisplayRegion::
set_draw_callback(CallbackObject *object) {
CDWriter cdata(_cycler);
cdata->_draw_callback = object;
}
/**
* Removes the callback set by an earlier call to set_draw_callback().
*/
INLINE void DisplayRegion::
clear_draw_callback() {
set_draw_callback(nullptr);
}
/**
* Returns the CallbackObject set by set_draw_callback().
*/
INLINE CallbackObject *DisplayRegion::
get_draw_callback() const {
CDReader cdata(_cycler);
return cdata->_draw_callback;
}
/**
* Returns the width of the DisplayRegion in pixels.
*/
INLINE int DisplayRegion::
get_pixel_width(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._pixels[1] - cdata->_regions[i]._pixels[0];
}
/**
* Returns the height of the DisplayRegion in pixels.
*/
INLINE int DisplayRegion::
get_pixel_height(int i) const {
CDReader cdata(_cycler);
return cdata->_regions[i]._pixels[3] - cdata->_regions[i]._pixels[2];
}
/**
* Returns the size of the DisplayRegion in pixels.
*/
INLINE LVecBase2i DisplayRegion::
get_pixel_size(int i) const {
CDReader cdata(_cycler);
return LVecBase2i(cdata->_regions[i]._pixels[1] - cdata->_regions[i]._pixels[0],
cdata->_regions[i]._pixels[3] - cdata->_regions[i]._pixels[2]);
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, in
* pixels.
*/
INLINE void DisplayRegion::
get_pixels(int &pl, int &pr, int &pb, int &pt) const {
get_pixels(0, pl, pr, pb, pt);
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, in
* pixels.
*/
INLINE void DisplayRegion::
get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const {
CDReader cdata(_cycler);
const Region &region = cdata->_regions[i];
pl = region._pixels[0];
pr = region._pixels[1];
pb = region._pixels[2];
pt = region._pixels[3];
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, as the
* pixel location of its bottom-left corner, along with a pixel width and
* height.
*/
INLINE void DisplayRegion::
get_region_pixels(int &xo, int &yo, int &w, int &h) const {
get_region_pixels(0, xo, yo, w, h);
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, as the
* pixel location of its bottom-left corner, along with a pixel width and
* height.
*/
INLINE void DisplayRegion::
get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const {
CDReader cdata(_cycler);
const Region &region = cdata->_regions[i];
xo = region._pixels[0];
yo = region._pixels[2];
w = region._pixels[1] - xo;
h = region._pixels[3] - yo;
}
/**
* Similar to get_region_pixels(), but returns the upper left corner, and the
* pixel numbers are numbered from the top-left corner down, in the DirectX
* way of things.
*/
INLINE void DisplayRegion::
get_region_pixels_i(int &xo, int &yo, int &w, int &h) const {
get_region_pixels_i(0, xo, yo, w, h);
}
/**
* Similar to get_region_pixels(), but returns the upper left corner, and the
* pixel numbers are numbered from the top-left corner down, in the DirectX
* way of things.
*/
INLINE void DisplayRegion::
get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const {
CDReader cdata(_cycler);
const Region &region = cdata->_regions[i];
xo = region._pixels_i[0];
yo = region._pixels_i[3];
w = region._pixels_i[1] - xo;
h = region._pixels_i[2] - yo;
}
/**
* Stores the result of performing a cull operation on this DisplayRegion.
* Normally, this will only be called by the GraphicsEngine; you should not
* call this directly.
*
* The stored result will automatically be applied back to all upstream
* pipeline stages.
*/
INLINE void DisplayRegion::
set_cull_result(PT(CullResult) cull_result, PT(SceneSetup) scene_setup,
Thread *current_thread) {
CDCullWriter cdata(_cycler_cull, true, current_thread);
cdata->_cull_result = std::move(cull_result);
cdata->_scene_setup = std::move(scene_setup);
}
/**
* Returns the CullResult value that was stored on this DisplayRegion,
* presumably by the last successful cull operation. This method is for the
* benefit of the GraphicsEngine; normally you shouldn't call this directly.
*/
INLINE CullResult *DisplayRegion::
get_cull_result(Thread *current_thread) const {
CDCullReader cdata(_cycler_cull, current_thread);
return cdata->_cull_result;
}
/**
* Returns the SceneSetup value that was stored on this DisplayRegion,
* presumably by the last successful cull operation. This method is for the
* benefit of the GraphicsEngine; normally you shouldn't call this directly.
*/
INLINE SceneSetup *DisplayRegion::
get_scene_setup(Thread *current_thread) const {
CDCullReader cdata(_cycler_cull, current_thread);
return cdata->_scene_setup;
}
/**
* Returns a PStatCollector for timing the cull operation for just this
* DisplayRegion.
*/
INLINE PStatCollector &DisplayRegion::
get_cull_region_pcollector() {
return _cull_region_pcollector;
}
/**
* Returns a PStatCollector for timing the draw operation for just this
* DisplayRegion.
*/
INLINE PStatCollector &DisplayRegion::
get_draw_region_pcollector() {
return _draw_region_pcollector;
}
/**
* Returns a unique name used for debugging.
*/
INLINE const std::string &DisplayRegion::
get_debug_name() const {
return _debug_name;
}
/**
*
*/
INLINE DisplayRegion::Region::
Region() :
_dimensions(0, 1, 0, 1),
_pixels(0),
_pixels_i(0) {
}
/**
*
*/
INLINE DisplayRegion::CDataCull::
CDataCull() {
}
/**
*
*/
INLINE DisplayRegion::CDataCull::
CDataCull(const DisplayRegion::CDataCull &copy) :
_cull_result(copy._cull_result),
_scene_setup(copy._scene_setup)
{
}
/**
*
*/
INLINE DisplayRegionPipelineReader::
DisplayRegionPipelineReader(DisplayRegion *object, Thread *current_thread) :
_object(object),
_current_thread(current_thread),
_cdata(object->_cycler.read(current_thread))
{
#ifdef _DEBUG
nassertv(_object->test_ref_count_nonzero());
#ifdef DO_PIPELINING
nassertv(_cdata->test_ref_count_nonzero());
#endif // DO_PIPELINING
#endif // _DEBUG
}
/**
*
*/
INLINE DisplayRegionPipelineReader::
~DisplayRegionPipelineReader() {
#ifdef _DEBUG
nassertv(_object->test_ref_count_nonzero());
#ifdef DO_PIPELINING
nassertv(_cdata->test_ref_count_nonzero());
#endif // DO_PIPELINING
#endif // _DEBUG
_object->_cycler.release_read(_cdata);
#ifdef _DEBUG
_object = nullptr;
_cdata = nullptr;
#endif // _DEBUG
}
/**
*
*/
INLINE DisplayRegion *DisplayRegionPipelineReader::
get_object() const {
return _object;
}
/**
*
*/
INLINE Thread *DisplayRegionPipelineReader::
get_current_thread() const {
return _current_thread;
}
/**
*
*/
INLINE bool DisplayRegionPipelineReader::
is_any_clear_active() const {
return _object->is_any_clear_active();
}
/**
* Returns the number of regions, see set_num_regions.
*/
INLINE int DisplayRegionPipelineReader::
get_num_regions() const {
return _cdata->_regions.size();
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE void DisplayRegionPipelineReader::
get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const {
return get_dimensions(0, l, r, b, t);
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE void DisplayRegionPipelineReader::
get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const {
const DisplayRegion::Region &region = _cdata->_regions[i];
l = region._dimensions[0];
r = region._dimensions[1];
b = region._dimensions[2];
t = region._dimensions[3];
}
/**
* Retrieves the coordinates of the DisplayRegion's rectangle within its
* GraphicsOutput. These numbers will be in the range [0..1].
*/
INLINE const LVecBase4 &DisplayRegionPipelineReader::
get_dimensions(int i) const {
return _cdata->_regions[i]._dimensions;
}
/**
* Retrieves the x coordinate of the left edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegionPipelineReader::
get_left(int i) const {
return _cdata->_regions[i]._dimensions[0];
}
/**
* Retrieves the x coordinate of the right edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegionPipelineReader::
get_right(int i) const {
return _cdata->_regions[i]._dimensions[1];
}
/**
* Retrieves the y coordinate of the bottom edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegionPipelineReader::
get_bottom(int i) const {
return _cdata->_regions[i]._dimensions[2];
}
/**
* Retrieves the y coordinate of the top edge of the rectangle within its
* GraphicsOutput. This number will be in the range [0..1].
*/
INLINE PN_stdfloat DisplayRegionPipelineReader::
get_top(int i) const {
return _cdata->_regions[i]._dimensions[3];
}
/**
* Returns the GraphicsOutput that this DisplayRegion is ultimately associated
* with, or NULL if no window is associated.
*/
INLINE GraphicsOutput *DisplayRegionPipelineReader::
get_window() const {
return _object->_window;
}
/**
* Returns the camera associated with this DisplayRegion, or an empty NodePath
* if no camera is associated.
*/
INLINE NodePath DisplayRegionPipelineReader::
get_camera() const {
return _cdata->_camera;
}
/**
* Returns the active flag associated with the DisplayRegion.
*/
INLINE bool DisplayRegionPipelineReader::
is_active() const {
return _cdata->_active;
}
/**
* Returns the sort value associated with the DisplayRegion.
*/
INLINE int DisplayRegionPipelineReader::
get_sort() const {
return _cdata->_sort;
}
/**
* Returns whether the DisplayRegion is specified as the left or right channel
* of a stereo pair, or whether it is a normal, monocular image. See
* set_stereo_channel().
*/
INLINE Lens::StereoChannel DisplayRegionPipelineReader::
get_stereo_channel() const {
return _cdata->_stereo_channel;
}
/**
* Returns the current texture view offset for this DisplayRegion. This is
* normally set to zero. If nonzero, it is used to select a particular view
* of any multiview textures that are rendered within this DisplayRegion.
*
* For a StereoDisplayRegion, this is normally 0 for the left eye, and 1 for
* the right eye, to support stereo textures.
*/
INLINE int DisplayRegionPipelineReader::
get_tex_view_offset() {
return _cdata->_tex_view_offset;
}
/**
* Returns the target page number associated with this particular
* DisplayRegion, or -1 if it is not associated with a page. See
* set_target_tex_page().
*/
INLINE int DisplayRegionPipelineReader::
get_target_tex_page() const {
return _cdata->_target_tex_page;
}
/**
* Returns whether or not scissor testing is enabled for this region. The
* default is true, except for the overlay display region.
*/
INLINE bool DisplayRegionPipelineReader::
get_scissor_enabled() const {
return _cdata->_scissor_enabled;
}
/**
* Returns the CallbackObject set by set_draw_callback().
*/
INLINE CallbackObject *DisplayRegionPipelineReader::
get_draw_callback() const {
return _cdata->_draw_callback;
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, in
* pixels.
*/
INLINE void DisplayRegionPipelineReader::
get_pixels(int &pl, int &pr, int &pb, int &pt) const {
get_pixels(0, pl, pr, pb, pt);
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, in
* pixels.
*/
INLINE void DisplayRegionPipelineReader::
get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const {
const DisplayRegion::Region &region = _cdata->_regions[i];
pl = region._pixels[0];
pr = region._pixels[1];
pb = region._pixels[2];
pt = region._pixels[3];
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, as the
* pixel location of its bottom-left corner, along with a pixel width and
* height.
*/
INLINE void DisplayRegionPipelineReader::
get_region_pixels(int &xo, int &yo, int &w, int &h) const {
get_region_pixels(0, xo, yo, w, h);
}
/**
* Retrieves the coordinates of the DisplayRegion within its window, as the
* pixel location of its bottom-left corner, along with a pixel width and
* height.
*/
INLINE void DisplayRegionPipelineReader::
get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const {
const DisplayRegion::Region &region = _cdata->_regions[i];
xo = region._pixels[0];
yo = region._pixels[2];
w = region._pixels[1] - xo;
h = region._pixels[3] - yo;
}
/**
* Similar to get_region_pixels(), but returns the upper left corner, and the
* pixel numbers are numbered from the top-left corner down, in the DirectX
* way of things.
*/
INLINE void DisplayRegionPipelineReader::
get_region_pixels_i(int &xo, int &yo, int &w, int &h) const {
get_region_pixels_i(0, xo, yo, w, h);
}
/**
* Similar to get_region_pixels(), but returns the upper left corner, and the
* pixel numbers are numbered from the top-left corner down, in the DirectX
* way of things.
*/
INLINE void DisplayRegionPipelineReader::
get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const {
const DisplayRegion::Region &region = _cdata->_regions[i];
xo = region._pixels_i[0];
yo = region._pixels_i[3];
w = region._pixels_i[1] - xo;
h = region._pixels_i[2] - yo;
}
/**
* Returns the width of the DisplayRegion in pixels.
*/
INLINE int DisplayRegionPipelineReader::
get_pixel_width(int i) const {
return _cdata->_regions[i]._pixels[1] - _cdata->_regions[i]._pixels[0];
}
/**
* Gets the index into a lens_node lens array. 0 default
*/
INLINE int DisplayRegionPipelineReader::
get_lens_index() const {
return _cdata->_lens_index;
}
/**
* Returns the height of the DisplayRegion in pixels.
*/
INLINE int DisplayRegionPipelineReader::
get_pixel_height(int i) const {
return _cdata->_regions[i]._pixels[3] - _cdata->_regions[i]._pixels[2];
}
INLINE std::ostream &
operator << (std::ostream &out, const DisplayRegion &dr) {
dr.output(out);
return out;
}