historical/toontown-classic.git/panda/include/graphicsPipeSelection.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsPipeSelection.h
* @author drose
* @date 2002-08-15
*/
#ifndef GRAPHICSPIPESELECTION_H
#define GRAPHICSPIPESELECTION_H
#include "pandabase.h"
#include "graphicsPipe.h"
#include "pointerTo.h"
#include "typeHandle.h"
#include "lightMutex.h"
#include "vector_string.h"
class HardwareChannel;
class GraphicsWindow;
/**
* This maintains a list of GraphicsPipes by type that are available for
* creation. Normally there is one default interactive GraphicsPipe, and
* possibly other types available as well.
*/
class EXPCL_PANDA_DISPLAY GraphicsPipeSelection {
protected:
GraphicsPipeSelection();
~GraphicsPipeSelection();
PUBLISHED:
int get_num_pipe_types() const;
TypeHandle get_pipe_type(int n) const;
MAKE_SEQ(get_pipe_types, get_num_pipe_types, get_pipe_type);
MAKE_SEQ_PROPERTY(pipe_types, get_num_pipe_types, get_pipe_type);
void print_pipe_types() const;
PT(GraphicsPipe) make_pipe(const std::string &type_name,
const std::string &module_name = std::string());
PT(GraphicsPipe) make_pipe(TypeHandle type);
PT(GraphicsPipe) make_module_pipe(const std::string &module_name);
PT(GraphicsPipe) make_default_pipe();
INLINE int get_num_aux_modules() const;
void load_aux_modules();
INLINE static GraphicsPipeSelection *get_global_ptr();
public:
typedef PT(GraphicsPipe) PipeConstructorFunc();
bool add_pipe_type(TypeHandle type, PipeConstructorFunc *func);
private:
INLINE void load_default_module() const;
void do_load_default_module();
TypeHandle load_named_module(const std::string &name);
class LoadedModule {
public:
std::string _module_name;
void *_module_handle;
TypeHandle _default_pipe_type;
};
typedef pmap<std::string, LoadedModule> LoadedModules;
LoadedModules _loaded_modules;
LightMutex _loaded_modules_lock;
class PipeType {
public:
INLINE PipeType(TypeHandle type, PipeConstructorFunc *constructor);
TypeHandle _type;
PipeConstructorFunc *_constructor;
};
typedef pvector<PipeType> PipeTypes;
PipeTypes _pipe_types;
LightMutex _lock;
typedef vector_string DisplayModules;
DisplayModules _display_modules;
std::string _default_display_module;
std::string _default_pipe_name;
bool _default_module_loaded;
static GraphicsPipeSelection *_global_ptr;
};
#include "graphicsPipeSelection.I"
#endif