52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file lvec4_ops_src.h
|
||
|
* @author drose
|
||
|
* @date 2000-03-08
|
||
|
*/
|
||
|
|
||
|
// When possible, operators have been defined within the classes. This file
|
||
|
// defines operator functions outside of classes where necessary. It also
|
||
|
// defines some convenient out-of-class wrappers around in-class functions
|
||
|
// (like dot, length, normalize).
|
||
|
|
||
|
|
||
|
// scalar * vec (vec * scalar is defined in class)
|
||
|
INLINE_LINMATH FLOATNAME(LVecBase4)
|
||
|
operator * (FLOATTYPE scalar, const FLOATNAME(LVecBase4) &a);
|
||
|
|
||
|
INLINE_LINMATH FLOATNAME(LPoint4)
|
||
|
operator * (FLOATTYPE scalar, const FLOATNAME(LPoint4) &a);
|
||
|
|
||
|
INLINE_LINMATH FLOATNAME(LVector4)
|
||
|
operator * (FLOATTYPE scalar, const FLOATNAME(LVector4) &a);
|
||
|
|
||
|
|
||
|
// dot product
|
||
|
INLINE_LINMATH FLOATTYPE
|
||
|
dot(const FLOATNAME(LVecBase4) &a, const FLOATNAME(LVecBase4) &b);
|
||
|
|
||
|
#ifndef FLOATTYPE_IS_INT
|
||
|
// Length of a vector.
|
||
|
INLINE_LINMATH FLOATTYPE
|
||
|
length(const FLOATNAME(LVector4) &a);
|
||
|
|
||
|
// A normalized vector.
|
||
|
INLINE_LINMATH FLOATNAME(LVector4)
|
||
|
normalize(const FLOATNAME(LVector4) &v);
|
||
|
#endif // FLOATTYPE_IS_INT
|
||
|
|
||
|
INLINE_LINMATH void
|
||
|
generic_write_datagram(Datagram &dest, const FLOATNAME(LVecBase4) &value);
|
||
|
INLINE_LINMATH void
|
||
|
generic_read_datagram(FLOATNAME(LVecBase4) &result, DatagramIterator &source);
|
||
|
|
||
|
|
||
|
#include "lvec4_ops_src.I"
|