historical/toontown-classic.git/panda/include/lvec4_ops_src.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lvec4_ops_src.h
* @author drose
* @date 2000-03-08
*/
// When possible, operators have been defined within the classes. This file
// defines operator functions outside of classes where necessary. It also
// defines some convenient out-of-class wrappers around in-class functions
// (like dot, length, normalize).
// scalar * vec (vec * scalar is defined in class)
INLINE_LINMATH FLOATNAME(LVecBase4)
operator * (FLOATTYPE scalar, const FLOATNAME(LVecBase4) &a);
INLINE_LINMATH FLOATNAME(LPoint4)
operator * (FLOATTYPE scalar, const FLOATNAME(LPoint4) &a);
INLINE_LINMATH FLOATNAME(LVector4)
operator * (FLOATTYPE scalar, const FLOATNAME(LVector4) &a);
// dot product
INLINE_LINMATH FLOATTYPE
dot(const FLOATNAME(LVecBase4) &a, const FLOATNAME(LVecBase4) &b);
#ifndef FLOATTYPE_IS_INT
// Length of a vector.
INLINE_LINMATH FLOATTYPE
length(const FLOATNAME(LVector4) &a);
// A normalized vector.
INLINE_LINMATH FLOATNAME(LVector4)
normalize(const FLOATNAME(LVector4) &v);
#endif // FLOATTYPE_IS_INT
INLINE_LINMATH void
generic_write_datagram(Datagram &dest, const FLOATNAME(LVecBase4) &value);
INLINE_LINMATH void
generic_read_datagram(FLOATNAME(LVecBase4) &result, DatagramIterator &source);
#include "lvec4_ops_src.I"