historical/toontown-classic.git/panda/include/subprocessWindowBuffer.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file subprocessWindowBuffer.I
* @author drose
* @date 2009-07-11
*/
/**
* Returns the width of the framebuffer in pixels.
*/
inline int SubprocessWindowBuffer::
get_x_size() const {
return _x_size;
}
/**
* Returns the height of the framebuffer in pixels.
*/
inline int SubprocessWindowBuffer::
get_y_size() const {
return _y_size;
}
/**
* Returns the length of a row of the framebuffer, in bytes.
*/
inline size_t SubprocessWindowBuffer::
get_row_size() const {
return _row_size;
}
/**
* Returns the total number of bytes in the framebuffer.
*/
inline size_t SubprocessWindowBuffer::
get_framebuffer_size() const {
return _framebuffer_size;
}
/**
* Returns true if the framebuffer data has been updated since
* open_read_framebuffer() was last called.
*/
inline bool SubprocessWindowBuffer::
ready_for_read() const {
return (_last_written != _last_read);
}
/**
* Returns true if the framebuffer data has been read since
* open_write_framebuffer() was last called.
*/
inline bool SubprocessWindowBuffer::
ready_for_write() const {
return (_last_written == _last_read);
}
/**
* Returns a read-only pointer to the framebuffer. It is only valid to call
* this if ready_for_read() has returned true.
*
* You must call close_read_framebuffer() to indicate you have finished
* reading.
*/
inline const void *SubprocessWindowBuffer::
open_read_framebuffer() {
assert(ready_for_read());
return (void *)(this + 1);
}
/**
* Releases the framebuffer after a previous call to open_read_framebuffer().
*/
inline void SubprocessWindowBuffer::
close_read_framebuffer() {
_last_read = _last_written;
}
/**
* Returns a writable pointer to the framebuffer. It is only valid to call
* this if ready_for_write() has returned true.
*
* You must call close_write_framebuffer() to indicate you have finished
* writing.
*/
inline void *SubprocessWindowBuffer::
open_write_framebuffer() {
assert(ready_for_write());
return (void *)(this + 1);
}
/**
* Releases the framebuffer after a previous call to open_write_framebuffer().
*/
inline void SubprocessWindowBuffer::
close_write_framebuffer() {
++_last_written;
}
/**
* Adds a new Event to the queue. Returns false if the queue was full.
*/
inline bool SubprocessWindowBuffer::
add_event(const SubprocessWindowBuffer::Event &event) {
if (((_event_in + 1) % max_events) == _event_out) {
// The queue is full.
return false;
}
_events[_event_in] = event;
_event_in = (_event_in + 1) % max_events;
return true;
}
/**
* Returns true if the queue has at least one Event to extract, false if it is
* empty.
*/
inline bool SubprocessWindowBuffer::
has_event() const {
return (_event_in != _event_out);
}
/**
* If the queue is nonempty, fills event with the first Event on the queue and
* returns true. If the queue is empty, returns false.
*/
inline bool SubprocessWindowBuffer::
get_event(SubprocessWindowBuffer::Event &event) {
if (_event_in == _event_out) {
return false;
}
event = _events[_event_out];
_event_out = (_event_out + 1) % max_events;
return true;
}