historical/toontown-classic.git/panda/include/xFileMaterial.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file xFileMaterial.h
* @author drose
* @date 2001-06-19
*/
#ifndef XFILEMATERIAL_H
#define XFILEMATERIAL_H
#include "pandatoolbase.h"
#include "luse.h"
#include "filename.h"
class EggPrimitive;
class Datagram;
class XFileToEggConverter;
class XFileNode;
class XFileDataNode;
/**
* This represents an X file "material", which consists of a color, lighting,
* and/or texture specification.
*/
class XFileMaterial {
public:
XFileMaterial();
~XFileMaterial();
void set_from_egg(EggPrimitive *egg_prim);
void apply_to_egg(EggPrimitive *egg_prim, XFileToEggConverter *converter);
int compare_to(const XFileMaterial &other) const;
bool has_material() const;
bool has_texture() const;
XFileDataNode *make_x_material(XFileNode *x_meshMaterials, const std::string &suffix);
bool fill_material(XFileDataNode *obj);
private:
LColor _face_color;
double _power;
LRGBColor _specular_color;
LRGBColor _emissive_color;
Filename _texture;
bool _has_material;
bool _has_texture;
};
#endif