58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file xFileMaterial.h
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* @author drose
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* @date 2001-06-19
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*/
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#ifndef XFILEMATERIAL_H
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#define XFILEMATERIAL_H
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#include "pandatoolbase.h"
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#include "luse.h"
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#include "filename.h"
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class EggPrimitive;
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class Datagram;
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class XFileToEggConverter;
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class XFileNode;
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class XFileDataNode;
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/**
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* This represents an X file "material", which consists of a color, lighting,
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* and/or texture specification.
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*/
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class XFileMaterial {
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public:
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XFileMaterial();
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~XFileMaterial();
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void set_from_egg(EggPrimitive *egg_prim);
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void apply_to_egg(EggPrimitive *egg_prim, XFileToEggConverter *converter);
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int compare_to(const XFileMaterial &other) const;
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bool has_material() const;
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bool has_texture() const;
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XFileDataNode *make_x_material(XFileNode *x_meshMaterials, const std::string &suffix);
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bool fill_material(XFileDataNode *obj);
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private:
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LColor _face_color;
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double _power;
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LRGBColor _specular_color;
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LRGBColor _emissive_color;
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Filename _texture;
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bool _has_material;
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bool _has_texture;
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};
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#endif
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