historical/toontown-classic.git/panda/include/fltMaterial.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltMaterial.h
* @author drose
* @date 2000-08-25
*/
#ifndef FLTMATERIAL_H
#define FLTMATERIAL_H
#include "pandatoolbase.h"
#include "fltRecord.h"
#include "luse.h"
class DatagramIterator;
/**
* Represents a single material in the material palette.
*/
class FltMaterial : public FltRecord {
public:
FltMaterial(FltHeader *header);
enum Flags {
F_materials_used = 0x80000000,
};
int _material_index;
std::string _material_name;
unsigned int _flags;
LRGBColor _ambient;
LRGBColor _diffuse;
LRGBColor _specular;
LRGBColor _emissive;
PN_stdfloat _shininess;
PN_stdfloat _alpha;
protected:
virtual bool extract_record(FltRecordReader &reader);
virtual bool build_record(FltRecordWriter &writer) const;
public:
bool extract_14_record(int index, DatagramIterator &di);
bool build_14_record(Datagram &datagram);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FltRecord::init_type();
register_type(_type_handle, "FltMaterial",
FltRecord::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class FltHeader;
};
#endif