historical/toontown-classic.git/panda/include/pandaFramework.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pandaFramework.h
* @author drose
* @date 2002-04-02
*/
#ifndef PANDAFRAMEWORK_H
#define PANDAFRAMEWORK_H
#include "pandabase.h"
#include "config_framework.h"
#include "windowFramework.h"
#include "nodePath.h"
#include "eventHandler.h"
#include "graphicsPipe.h"
#include "graphicsEngine.h"
#include "graphicsWindow.h"
#include "recorderController.h"
#include "pointerTo.h"
#include "asyncTaskManager.h"
#include "genericAsyncTask.h"
#include "pvector.h"
/**
* This class serves to provide a high-level framework for basic applications
* that use Panda in simple ways (like opening a window to view models, etc.).
*/
class EXPCL_FRAMEWORK PandaFramework {
public:
PandaFramework();
virtual ~PandaFramework();
void open_framework();
void open_framework(int &argc, char **&argv);
void close_framework();
GraphicsPipe *get_default_pipe();
INLINE GraphicsEngine *get_graphics_engine();
INLINE const NodePath &get_data_root() const;
INLINE EventHandler &get_event_handler();
INLINE AsyncTaskManager &get_task_mgr();
NodePath get_mouse(GraphicsOutput *window);
void remove_mouse(const GraphicsOutput *window);
void define_key(const std::string &event_name,
const std::string &description,
EventHandler::EventCallbackFunction *function,
void *data);
INLINE void set_window_title(const std::string &title);
virtual void get_default_window_props(WindowProperties &props);
WindowFramework *open_window();
WindowFramework *open_window(GraphicsPipe *pipe,
GraphicsStateGuardian *gsg = nullptr);
WindowFramework *open_window(const WindowProperties &props, int flags,
GraphicsPipe *pipe = nullptr,
GraphicsStateGuardian *gsg = nullptr);
INLINE int get_num_windows() const;
INLINE WindowFramework *get_window(int n) const;
int find_window(const GraphicsOutput *win) const;
int find_window(const WindowFramework *wf) const;
void close_window(int n);
INLINE void close_window(WindowFramework *wf);
void close_all_windows();
bool all_windows_closed() const;
NodePath &get_models();
void report_frame_rate(std::ostream &out) const;
void reset_frame_rate();
void set_wireframe(bool enable);
void set_texture(bool enable);
void set_two_sided(bool enable);
void set_lighting(bool enable);
void set_perpixel(bool enable);
void set_background_type(WindowFramework::BackgroundType type);
INLINE bool get_wireframe() const;
INLINE bool get_texture() const;
INLINE bool get_two_sided() const;
INLINE bool get_lighting() const;
INLINE bool get_perpixel() const;
INLINE WindowFramework::BackgroundType get_background_type() const;
static int hide_collision_solids(NodePath node);
static int show_collision_solids(NodePath node);
void set_highlight(const NodePath &node);
void clear_highlight();
INLINE bool has_highlight() const;
INLINE const NodePath &get_highlight() const;
INLINE RecorderController *get_recorder() const;
INLINE void set_recorder(RecorderController *recorder);
void enable_default_keys();
virtual bool do_frame(Thread *current_thread);
void main_loop();
INLINE void set_exit_flag();
INLINE void clear_exit_flag();
public:
static LoaderOptions _loader_options;
protected:
virtual PT(WindowFramework) make_window_framework();
virtual void make_default_pipe();
virtual void do_enable_default_keys();
bool clear_text();
public:
static void event_esc(const Event *, void *data);
static void event_f(const Event *, void *data);
static void event_w(const Event *, void *data);
static void event_t(const Event *, void *data);
static void event_b(const Event *, void *data);
static void event_i(const Event *, void *data);
static void event_l(const Event *, void *data);
static void event_p(const Event *, void *data);
static void event_c(const Event *, void *data);
static void event_a(const Event *, void *data);
static void event_C(const Event *, void *data);
static void event_B(const Event *, void *data);
static void event_L(const Event *, void *data);
static void event_A(const Event *, void *data);
static void event_h(const Event *, void *data);
static void event_arrow_up(const Event *, void *data);
static void event_arrow_down(const Event *, void *data);
static void event_arrow_left(const Event *, void *data);
static void event_arrow_right(const Event *, void *data);
static void event_S(const Event *, void *data);
static void event_f9(const Event *, void *data);
static void event_comma(const Event *, void *data);
static void event_question(const Event * event, void *data);
static void event_window_event(const Event *, void *data);
static AsyncTask::DoneStatus task_data_loop(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_event(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_clear_screenshot_text(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_igloop(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_record_frame(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_play_frame(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_clear_text(GenericAsyncTask *task, void *data);
static AsyncTask::DoneStatus task_garbage_collect(GenericAsyncTask *task, void *data);
private:
bool _is_open;
bool _made_default_pipe;
std::string _window_title;
PT(GraphicsPipe) _default_pipe;
PT(GraphicsEngine) _engine;
NodePath _data_root;
EventHandler &_event_handler;
AsyncTaskManager &_task_mgr;
typedef pvector< PT(WindowFramework) > Windows;
Windows _windows;
typedef pmap< const GraphicsOutput *, NodePath > Mouses;
Mouses _mouses;
NodePath _models;
// For counting frame rate.
double _start_time;
int _frame_count;
bool _wireframe_enabled;
bool _texture_enabled;
bool _two_sided_enabled;
bool _lighting_enabled;
bool _perpixel_enabled;
WindowFramework::BackgroundType _background_type;
NodePath _highlight;
NodePath _highlight_wireframe;
bool _default_keys_enabled;
bool _exit_flag;
class KeyDefinition {
public:
std::string _event_name;
std::string _description;
};
typedef pvector<KeyDefinition> KeyDefinitions;
KeyDefinitions _key_definitions;
NodePath _help_text;
NodePath _screenshot_text;
PT(RecorderController) _recorder;
friend class WindowFramework;
};
#include "pandaFramework.I"
#endif