220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pandaFramework.h
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* @author drose
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* @date 2002-04-02
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*/
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#ifndef PANDAFRAMEWORK_H
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#define PANDAFRAMEWORK_H
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#include "pandabase.h"
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#include "config_framework.h"
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#include "windowFramework.h"
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#include "nodePath.h"
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#include "eventHandler.h"
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#include "graphicsPipe.h"
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#include "graphicsEngine.h"
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#include "graphicsWindow.h"
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#include "recorderController.h"
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#include "pointerTo.h"
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#include "asyncTaskManager.h"
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#include "genericAsyncTask.h"
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#include "pvector.h"
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/**
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* This class serves to provide a high-level framework for basic applications
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* that use Panda in simple ways (like opening a window to view models, etc.).
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*/
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class EXPCL_FRAMEWORK PandaFramework {
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public:
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PandaFramework();
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virtual ~PandaFramework();
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void open_framework();
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void open_framework(int &argc, char **&argv);
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void close_framework();
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GraphicsPipe *get_default_pipe();
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INLINE GraphicsEngine *get_graphics_engine();
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INLINE const NodePath &get_data_root() const;
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INLINE EventHandler &get_event_handler();
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INLINE AsyncTaskManager &get_task_mgr();
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NodePath get_mouse(GraphicsOutput *window);
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void remove_mouse(const GraphicsOutput *window);
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void define_key(const std::string &event_name,
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const std::string &description,
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EventHandler::EventCallbackFunction *function,
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void *data);
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INLINE void set_window_title(const std::string &title);
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virtual void get_default_window_props(WindowProperties &props);
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WindowFramework *open_window();
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WindowFramework *open_window(GraphicsPipe *pipe,
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GraphicsStateGuardian *gsg = nullptr);
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WindowFramework *open_window(const WindowProperties &props, int flags,
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GraphicsPipe *pipe = nullptr,
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GraphicsStateGuardian *gsg = nullptr);
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INLINE int get_num_windows() const;
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INLINE WindowFramework *get_window(int n) const;
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int find_window(const GraphicsOutput *win) const;
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int find_window(const WindowFramework *wf) const;
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void close_window(int n);
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INLINE void close_window(WindowFramework *wf);
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void close_all_windows();
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bool all_windows_closed() const;
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NodePath &get_models();
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void report_frame_rate(std::ostream &out) const;
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void reset_frame_rate();
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void set_wireframe(bool enable);
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void set_texture(bool enable);
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void set_two_sided(bool enable);
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void set_lighting(bool enable);
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void set_perpixel(bool enable);
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void set_background_type(WindowFramework::BackgroundType type);
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INLINE bool get_wireframe() const;
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INLINE bool get_texture() const;
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INLINE bool get_two_sided() const;
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INLINE bool get_lighting() const;
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INLINE bool get_perpixel() const;
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INLINE WindowFramework::BackgroundType get_background_type() const;
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static int hide_collision_solids(NodePath node);
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static int show_collision_solids(NodePath node);
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void set_highlight(const NodePath &node);
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void clear_highlight();
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INLINE bool has_highlight() const;
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INLINE const NodePath &get_highlight() const;
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INLINE RecorderController *get_recorder() const;
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INLINE void set_recorder(RecorderController *recorder);
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void enable_default_keys();
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virtual bool do_frame(Thread *current_thread);
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void main_loop();
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INLINE void set_exit_flag();
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INLINE void clear_exit_flag();
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public:
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static LoaderOptions _loader_options;
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protected:
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virtual PT(WindowFramework) make_window_framework();
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virtual void make_default_pipe();
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virtual void do_enable_default_keys();
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bool clear_text();
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public:
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static void event_esc(const Event *, void *data);
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static void event_f(const Event *, void *data);
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static void event_w(const Event *, void *data);
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static void event_t(const Event *, void *data);
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static void event_b(const Event *, void *data);
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static void event_i(const Event *, void *data);
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static void event_l(const Event *, void *data);
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static void event_p(const Event *, void *data);
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static void event_c(const Event *, void *data);
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static void event_a(const Event *, void *data);
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static void event_C(const Event *, void *data);
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static void event_B(const Event *, void *data);
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static void event_L(const Event *, void *data);
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static void event_A(const Event *, void *data);
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static void event_h(const Event *, void *data);
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static void event_arrow_up(const Event *, void *data);
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static void event_arrow_down(const Event *, void *data);
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static void event_arrow_left(const Event *, void *data);
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static void event_arrow_right(const Event *, void *data);
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static void event_S(const Event *, void *data);
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static void event_f9(const Event *, void *data);
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static void event_comma(const Event *, void *data);
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static void event_question(const Event * event, void *data);
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static void event_window_event(const Event *, void *data);
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static AsyncTask::DoneStatus task_data_loop(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_event(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_clear_screenshot_text(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_igloop(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_record_frame(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_play_frame(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_clear_text(GenericAsyncTask *task, void *data);
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static AsyncTask::DoneStatus task_garbage_collect(GenericAsyncTask *task, void *data);
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private:
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bool _is_open;
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bool _made_default_pipe;
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std::string _window_title;
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PT(GraphicsPipe) _default_pipe;
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PT(GraphicsEngine) _engine;
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NodePath _data_root;
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EventHandler &_event_handler;
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AsyncTaskManager &_task_mgr;
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typedef pvector< PT(WindowFramework) > Windows;
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Windows _windows;
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typedef pmap< const GraphicsOutput *, NodePath > Mouses;
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Mouses _mouses;
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NodePath _models;
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// For counting frame rate.
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double _start_time;
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int _frame_count;
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bool _wireframe_enabled;
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bool _texture_enabled;
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bool _two_sided_enabled;
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bool _lighting_enabled;
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bool _perpixel_enabled;
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WindowFramework::BackgroundType _background_type;
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NodePath _highlight;
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NodePath _highlight_wireframe;
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bool _default_keys_enabled;
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bool _exit_flag;
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class KeyDefinition {
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public:
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std::string _event_name;
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std::string _description;
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};
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typedef pvector<KeyDefinition> KeyDefinitions;
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KeyDefinitions _key_definitions;
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NodePath _help_text;
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NodePath _screenshot_text;
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PT(RecorderController) _recorder;
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friend class WindowFramework;
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};
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#include "pandaFramework.I"
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#endif
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