historical/toontown-classic.git/panda/include/polylightEffect.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file polylightEffect.h
* @author sshodhan
* @date 2004-06-01
*/
#ifndef POLYLIGHTEFFECT_H
#define POLYLIGHTEFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
#include "polylightNode.h"
#include "pmap.h"
#include "pnotify.h"
#include "sceneSetup.h"
/**
* A PolylightEffect can be used on a node to define a LightGroup for that
* node. A LightGroup contains PolylightNodes which are essentially nodes
* that add color to the polygons of a model based on distance. PolylightNode
* is a cheap way to get lighting effects specially for night scenes
*/
class EXPCL_PANDA_PGRAPH PolylightEffect : public RenderEffect {
PUBLISHED:
enum ContribType {
CT_proximal,
CT_all,
};
typedef pvector< NodePath > LightGroup;
protected:
INLINE PolylightEffect();
INLINE PolylightEffect(const PolylightEffect &copy);
PUBLISHED:
static CPT(RenderEffect) make();
static CPT(RenderEffect) make(PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center);
static CPT(RenderEffect) make(PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center, const LightGroup &lights);
CPT(RenderEffect) add_light(const NodePath &newlight) const;
CPT(RenderEffect) remove_light(const NodePath &newlight) const;
CPT(RenderEffect) set_weight(PN_stdfloat w) const;
CPT(RenderEffect) set_contrib(ContribType c) const;
CPT(RenderEffect) set_effect_center(const LPoint3 &ec) const;
INLINE PN_stdfloat get_weight() const;
INLINE ContribType get_contrib() const;
INLINE LPoint3 get_effect_center()const;
bool has_light(const NodePath &light) const;
public:
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
CPT(RenderAttrib) do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const;
// CPT(RenderAttrib) do_poly_light(const NodePath &root, const
// CullTraverserData *data, const TransformState *node_transform) const;
virtual void output(std::ostream &out) const;
private:
ContribType _contribution_type;
PN_stdfloat _weight;
LightGroup _lightgroup;
LPoint3 _effect_center;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "PolylightEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "polylightEffect.I"
std::ostream &operator << (std::ostream &out, PolylightEffect::ContribType ct);
#endif