106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file polylightEffect.h
|
|
* @author sshodhan
|
|
* @date 2004-06-01
|
|
*/
|
|
|
|
#ifndef POLYLIGHTEFFECT_H
|
|
#define POLYLIGHTEFFECT_H
|
|
|
|
#include "pandabase.h"
|
|
|
|
|
|
#include "renderEffect.h"
|
|
#include "luse.h"
|
|
#include "nodePath.h"
|
|
#include "polylightNode.h"
|
|
#include "pmap.h"
|
|
#include "pnotify.h"
|
|
#include "sceneSetup.h"
|
|
|
|
|
|
/**
|
|
* A PolylightEffect can be used on a node to define a LightGroup for that
|
|
* node. A LightGroup contains PolylightNodes which are essentially nodes
|
|
* that add color to the polygons of a model based on distance. PolylightNode
|
|
* is a cheap way to get lighting effects specially for night scenes
|
|
*/
|
|
class EXPCL_PANDA_PGRAPH PolylightEffect : public RenderEffect {
|
|
PUBLISHED:
|
|
enum ContribType {
|
|
CT_proximal,
|
|
CT_all,
|
|
};
|
|
|
|
typedef pvector< NodePath > LightGroup;
|
|
|
|
protected:
|
|
INLINE PolylightEffect();
|
|
INLINE PolylightEffect(const PolylightEffect ©);
|
|
|
|
PUBLISHED:
|
|
static CPT(RenderEffect) make();
|
|
static CPT(RenderEffect) make(PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center);
|
|
static CPT(RenderEffect) make(PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center, const LightGroup &lights);
|
|
CPT(RenderEffect) add_light(const NodePath &newlight) const;
|
|
CPT(RenderEffect) remove_light(const NodePath &newlight) const;
|
|
CPT(RenderEffect) set_weight(PN_stdfloat w) const;
|
|
CPT(RenderEffect) set_contrib(ContribType c) const;
|
|
CPT(RenderEffect) set_effect_center(const LPoint3 &ec) const;
|
|
INLINE PN_stdfloat get_weight() const;
|
|
INLINE ContribType get_contrib() const;
|
|
INLINE LPoint3 get_effect_center()const;
|
|
|
|
bool has_light(const NodePath &light) const;
|
|
|
|
public:
|
|
virtual bool has_cull_callback() const;
|
|
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
|
|
CPT(TransformState) &node_transform,
|
|
CPT(RenderState) &node_state) const;
|
|
|
|
CPT(RenderAttrib) do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const;
|
|
// CPT(RenderAttrib) do_poly_light(const NodePath &root, const
|
|
// CullTraverserData *data, const TransformState *node_transform) const;
|
|
|
|
virtual void output(std::ostream &out) const;
|
|
|
|
private:
|
|
ContribType _contribution_type;
|
|
PN_stdfloat _weight;
|
|
LightGroup _lightgroup;
|
|
LPoint3 _effect_center;
|
|
|
|
protected:
|
|
virtual int compare_to_impl(const RenderEffect *other) const;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
RenderEffect::init_type();
|
|
register_type(_type_handle, "PolylightEffect",
|
|
RenderEffect::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
#include "polylightEffect.I"
|
|
|
|
std::ostream &operator << (std::ostream &out, PolylightEffect::ContribType ct);
|
|
|
|
#endif
|