35 lines
1.1 KiB
Text
35 lines
1.1 KiB
Text
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file renderEffect.I
|
||
|
* @author drose
|
||
|
* @date 2002-03-14
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Provides an arbitrary ordering among all unique RenderEffects, so we can
|
||
|
* store the essentially different ones in a big set and throw away the rest.
|
||
|
*
|
||
|
* This method is not needed outside of the RenderEffect class because all
|
||
|
* equivalent RenderEffect objects are guaranteed to share the same pointer;
|
||
|
* thus, a pointer comparison is always sufficient.
|
||
|
*/
|
||
|
INLINE int RenderEffect::
|
||
|
compare_to(const RenderEffect &other) const {
|
||
|
// First, we compare the types; if they are of different types then they
|
||
|
// sort differently.
|
||
|
TypeHandle type = get_type();
|
||
|
TypeHandle other_type = other.get_type();
|
||
|
if (type != other_type) {
|
||
|
return type.get_index() - other_type.get_index();
|
||
|
}
|
||
|
|
||
|
// We only call compare_to_impl() if they have the same type.
|
||
|
return compare_to_impl(&other);
|
||
|
}
|