historical/toontown-classic.git/panda/include/renderEffect.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file renderEffect.I
* @author drose
* @date 2002-03-14
*/
/**
* Provides an arbitrary ordering among all unique RenderEffects, so we can
* store the essentially different ones in a big set and throw away the rest.
*
* This method is not needed outside of the RenderEffect class because all
* equivalent RenderEffect objects are guaranteed to share the same pointer;
* thus, a pointer comparison is always sufficient.
*/
INLINE int RenderEffect::
compare_to(const RenderEffect &other) const {
// First, we compare the types; if they are of different types then they
// sort differently.
TypeHandle type = get_type();
TypeHandle other_type = other.get_type();
if (type != other_type) {
return type.get_index() - other_type.get_index();
}
// We only call compare_to_impl() if they have the same type.
return compare_to_impl(&other);
}