historical/toontown-classic.git/panda/include/bulletBodyNode.h
2024-01-16 11:20:27 -06:00

204 lines
6.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletBodyNode.h
* @author enn0x
* @date 2010-11-19
*/
#ifndef __BULLET_BODY_NODE_H__
#define __BULLET_BODY_NODE_H__
#include "pandabase.h"
#include "bulletShape.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "pandaNode.h"
#include "collideMask.h"
#include "collisionNode.h"
#include "transformState.h"
#include "boundingSphere.h"
/**
*
*/
class EXPCL_PANDABULLET BulletBodyNode : public PandaNode {
protected:
BulletBodyNode(const char *name);
BulletBodyNode(const BulletBodyNode &copy);
PUBLISHED:
INLINE ~BulletBodyNode();
// Shapes
void add_shape(BulletShape *shape, const TransformState *xform=TransformState::make_identity());
void remove_shape(BulletShape *shape);
int get_num_shapes() const;
BulletShape *get_shape(int idx) const;
MAKE_SEQ(get_shapes, get_num_shapes, get_shape);
LPoint3 get_shape_pos(int idx) const;
LMatrix4 get_shape_mat(int idx) const;
CPT(TransformState) get_shape_transform(int idx) const;
BoundingSphere get_shape_bounds() const;
void add_shapes_from_collision_solids(CollisionNode *cnode);
// Static and kinematic
bool is_static() const;
bool is_kinematic() const;
INLINE void set_static(bool value);
INLINE void set_kinematic(bool value);
// Contacts
INLINE void set_into_collide_mask(CollideMask mask);
INLINE void notify_collisions(bool value);
INLINE bool notifies_collisions() const;
INLINE void set_collision_response(bool value);
INLINE bool get_collision_response() const;
bool check_collision_with(PandaNode *node);
bool has_contact_response() const;
PN_stdfloat get_contact_processing_threshold() const;
void set_contact_processing_threshold(PN_stdfloat threshold);
// Deactivation
bool is_active() const;
void set_active(bool active, bool force=false);
void force_active(bool active);
void set_deactivation_time(PN_stdfloat dt);
PN_stdfloat get_deactivation_time() const;
void set_deactivation_enabled(bool enabled);
bool is_deactivation_enabled() const;
// Debug Visualisation
INLINE void set_debug_enabled(const bool enabled);
INLINE bool is_debug_enabled() const;
// Friction and Restitution
PN_stdfloat get_restitution() const;
void set_restitution(PN_stdfloat restitution);
PN_stdfloat get_friction() const;
void set_friction(PN_stdfloat friction);
#if BT_BULLET_VERSION >= 281
PN_stdfloat get_rolling_friction() const;
void set_rolling_friction(PN_stdfloat friction);
MAKE_PROPERTY(rolling_friction, get_rolling_friction, set_rolling_friction);
#endif
bool has_anisotropic_friction() const;
void set_anisotropic_friction(const LVecBase3 &friction);
LVecBase3 get_anisotropic_friction() const;
// CCD
PN_stdfloat get_ccd_swept_sphere_radius() const;
PN_stdfloat get_ccd_motion_threshold() const;
void set_ccd_swept_sphere_radius(PN_stdfloat radius);
void set_ccd_motion_threshold(PN_stdfloat threshold);
// Special
void set_transform_dirty();
MAKE_SEQ_PROPERTY(shapes, get_num_shapes, get_shape);
MAKE_SEQ_PROPERTY(shape_pos, get_num_shapes, get_shape_pos);
MAKE_SEQ_PROPERTY(shape_mat, get_num_shapes, get_shape_mat);
MAKE_SEQ_PROPERTY(shape_transform, get_num_shapes, get_shape_transform);
MAKE_PROPERTY(shape_bounds, get_shape_bounds);
MAKE_PROPERTY(static, is_static, set_static);
MAKE_PROPERTY(kinematic, is_kinematic, set_kinematic);
MAKE_PROPERTY(collision_notification, notifies_collisions, notify_collisions);
MAKE_PROPERTY(collision_response, get_collision_response, set_collision_response);
MAKE_PROPERTY(contact_response, has_contact_response);
MAKE_PROPERTY(contact_processing_threshold, get_contact_processing_threshold, set_contact_processing_threshold);
MAKE_PROPERTY(active, is_active, force_active);
MAKE_PROPERTY(deactivation_time, get_deactivation_time, set_deactivation_time);
MAKE_PROPERTY(deactivation_enabled, is_deactivation_enabled, set_deactivation_enabled);
MAKE_PROPERTY(debug_enabled, is_debug_enabled, set_debug_enabled);
MAKE_PROPERTY(restitution, get_restitution, set_restitution);
MAKE_PROPERTY(friction, get_friction, set_friction);
MAKE_PROPERTY(anisotropic_friction, get_anisotropic_friction, set_anisotropic_friction);
MAKE_PROPERTY(ccd_swept_sphere_radius, get_ccd_swept_sphere_radius, set_ccd_swept_sphere_radius);
MAKE_PROPERTY(ccd_motion_threshold, get_ccd_motion_threshold, set_ccd_motion_threshold);
public:
virtual btCollisionObject *get_object() const = 0;
virtual CollideMask get_legal_collide_mask() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
virtual bool safe_to_modify_transform() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool safe_to_flatten_below() const;
virtual void output(std::ostream &out) const;
virtual void do_output(std::ostream &out) const;
protected:
void set_collision_flag(int flag, bool value);
bool get_collision_flag(int flag) const;
btCollisionShape *_shape;
typedef PTA(PT(BulletShape)) BulletShapes;
BulletShapes _shapes;
private:
virtual void do_shape_changed();
void do_add_shape(BulletShape *shape, const TransformState *xform=TransformState::make_identity());
CPT(TransformState) do_get_shape_transform(int idx) const;
static bool is_identity(btTransform &trans);
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
virtual bool require_fully_complete() const;
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "BulletBodyNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletBodyNode.I"
#endif // __BULLET_BODY_NODE_H__