67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandlerPusher.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLERPUSHER_H
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#define COLLISIONHANDLERPUSHER_H
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#include "pandabase.h"
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#include "collisionHandlerPhysical.h"
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/**
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* A specialized kind of CollisionHandler that simply pushes back on things
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* that attempt to move into solid walls. This is the simplest kind of "real-
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* world" collisions you can have.
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*/
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class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical {
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PUBLISHED:
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CollisionHandlerPusher();
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virtual ~CollisionHandlerPusher();
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INLINE void set_horizontal(bool flag);
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INLINE bool get_horizontal() const;
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PUBLISHED:
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MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal);
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protected:
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virtual bool handle_entries();
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virtual void apply_net_shove(
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ColliderDef &def, const LVector3 &net_shove,
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const LVector3 &force_normal);
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virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
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bool _horizontal;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerPhysical::init_type();
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register_type(_type_handle, "CollisionHandlerPusher",
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CollisionHandlerPhysical::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionHandlerPusher.I"
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#endif
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