historical/toontown-classic.git/panda/include/cullTraverser.h
2024-01-16 11:20:27 -06:00

147 lines
4.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullTraverser.h
* @author drose
* @date 2002-02-23
*/
#ifndef CULLTRAVERSER_H
#define CULLTRAVERSER_H
#include "pandabase.h"
#include "geom.h"
#include "sceneSetup.h"
#include "renderState.h"
#include "transformState.h"
#include "geometricBoundingVolume.h"
#include "pointerTo.h"
#include "camera.h"
#include "drawMask.h"
#include "typedReferenceCount.h"
#include "pStatCollector.h"
#include "fogAttrib.h"
class GraphicsStateGuardian;
class PandaNode;
class CullHandler;
class CullableObject;
class CullTraverserData;
class PortalClipper;
class NodePath;
/**
* This object performs a depth-first traversal of the scene graph, with
* optional view-frustum culling, collecting CullState and searching for
* GeomNodes. Each renderable Geom encountered is passed along with its
* associated RenderState to the CullHandler object.
*/
class EXPCL_PANDA_PGRAPH CullTraverser : public TypedReferenceCount {
PUBLISHED:
CullTraverser();
CullTraverser(const CullTraverser &copy);
INLINE GraphicsStateGuardianBase *get_gsg() const;
INLINE Thread *get_current_thread() const;
virtual void set_scene(SceneSetup *scene_setup,
GraphicsStateGuardianBase *gsg,
bool dr_incomplete_render);
INLINE SceneSetup *get_scene() const;
INLINE bool has_tag_state_key() const;
INLINE const std::string &get_tag_state_key() const;
INLINE void set_camera_mask(const DrawMask &camera_mask);
INLINE const DrawMask &get_camera_mask() const;
INLINE const TransformState *get_camera_transform() const;
INLINE const TransformState *get_world_transform() const;
INLINE const RenderState *get_initial_state() const;
INLINE bool get_depth_offset_decals() const;
INLINE void set_view_frustum(GeometricBoundingVolume *view_frustum);
INLINE GeometricBoundingVolume *get_view_frustum() const;
INLINE void set_cull_handler(CullHandler *cull_handler);
INLINE CullHandler *get_cull_handler() const;
INLINE void set_portal_clipper(PortalClipper *portal_clipper);
INLINE PortalClipper *get_portal_clipper() const;
INLINE bool get_effective_incomplete_render() const;
void traverse(const NodePath &root);
void traverse(CullTraverserData &data);
virtual void traverse_below(CullTraverserData &data);
virtual void end_traverse();
INLINE static void flush_level();
void draw_bounding_volume(const BoundingVolume *vol,
const TransformState *internal_transform) const;
protected:
INLINE void do_traverse(CullTraverserData &data);
virtual bool is_in_view(CullTraverserData &data);
public:
// Statistics
static PStatCollector _nodes_pcollector;
static PStatCollector _geom_nodes_pcollector;
static PStatCollector _geoms_pcollector;
static PStatCollector _geoms_occluded_pcollector;
private:
void show_bounds(CullTraverserData &data, bool tight);
static PT(Geom) make_bounds_viz(const BoundingVolume *vol);
PT(Geom) make_tight_bounds_viz(PandaNode *node) const;
static LVertex compute_point(const BoundingSphere *sphere,
PN_stdfloat latitude, PN_stdfloat longitude);
static CPT(RenderState) get_bounds_outer_viz_state();
static CPT(RenderState) get_bounds_inner_viz_state();
static CPT(RenderState) get_depth_offset_state();
GraphicsStateGuardianBase *_gsg;
Thread *_current_thread;
PT(SceneSetup) _scene_setup;
DrawMask _camera_mask;
bool _has_tag_state_key;
std::string _tag_state_key;
CPT(RenderState) _initial_state;
PT(GeometricBoundingVolume) _view_frustum;
CullHandler *_cull_handler;
PortalClipper *_portal_clipper;
bool _effective_incomplete_render;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "CullTraverser",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullTraverserData.h"
#include "cullTraverser.I"
#endif