historical/toontown-classic.git/panda/include/eggSwitchCondition.h
2024-01-16 11:20:27 -06:00

93 lines
2.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggSwitchCondition.h
* @author drose
* @date 1999-02-08
*/
#ifndef EGGSWITCHCONDITION
#define EGGSWITCHCONDITION
#include "pandabase.h"
#include "eggObject.h"
#include "luse.h"
/**
* This corresponds to a <SwitchCondition> entry within a group. It indicates
* the condition at which a level-of-detail is switched in or out. This is
* actually an abstract base class for potentially any number of specific
* different kinds of switching conditions; presently, only a <Distance> type
* is actually supported.
*/
class EXPCL_PANDA_EGG EggSwitchCondition : public EggObject {
PUBLISHED:
virtual EggSwitchCondition *make_copy() const=0;
virtual void write(std::ostream &out, int indent_level) const=0;
virtual void transform(const LMatrix4d &mat)=0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggObject::init_type();
register_type(_type_handle, "EggSwitchCondition",
EggObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
/**
* A SwitchCondition that switches the levels-of-detail based on distance from
* the camera's eyepoint.
*/
class EXPCL_PANDA_EGG EggSwitchConditionDistance : public EggSwitchCondition {
PUBLISHED:
explicit EggSwitchConditionDistance(double switch_in, double switch_out,
const LPoint3d &center, double fade = 0.0);
virtual EggSwitchCondition *make_copy() const;
virtual void write(std::ostream &out, int indent_level) const;
virtual void transform(const LMatrix4d &mat);
public:
double _switch_in, _switch_out, _fade;
LPoint3d _center;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggSwitchCondition::init_type();
register_type(_type_handle, "EggSwitchConditionDistance",
EggSwitchCondition::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#endif