historical/toontown-classic.git/panda/include/graphicsPipe.h
2024-01-16 11:20:27 -06:00

164 lines
5.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsPipe.h
* @author mike
* @date 1997-01-09
*/
#ifndef GRAPHICSPIPE_H
#define GRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsDevice.h"
#include "typedReferenceCount.h"
#include "pointerTo.h"
#include "lightMutex.h"
class GraphicsEngine;
class GraphicsOutput;
class GraphicsWindow;
class GraphicsBuffer;
class GraphicsStateGuardian;
class FrameBufferProperties;
class WindowProperties;
class Texture;
class WindowHandle;
class DisplayInformation;
/**
* An object to create GraphicsOutputs that share a particular 3-D API.
* Normally, there will only be one GraphicsPipe in an application, although
* it is possible to have multiple of these at once if there are multiple
* different API's available in the same machine.
*
* Often, the GraphicsPipe corresponds to a physical output device, hence the
* term "pipe", but this is not necessarily the case.
*
* The GraphicsPipe is used by the GraphicsEngine object to create and destroy
* windows; it keeps ownership of the windows it creates.
*
* M. Asad added new/interim functionality where GraphicsPipe now contains a
* device interface to directx/opengl which will be used to handle multiple
* windows from same device.
*
*/
class EXPCL_PANDA_DISPLAY GraphicsPipe : public TypedReferenceCount {
protected:
GraphicsPipe();
GraphicsPipe(const GraphicsPipe &copy) = delete;
GraphicsPipe &operator = (const GraphicsPipe &copy) = delete;
PUBLISHED:
virtual ~GraphicsPipe();
enum OutputTypes {
OT_window = 0x0001,
OT_fullscreen_window = 0x0002,
OT_buffer = 0x0004,
OT_texture_buffer = 0x0008,
};
enum BufferCreationFlags {
// Flags that control what type of output is returned.
BF_refuse_parasite = 0x0001,
BF_require_parasite = 0x0002,
BF_refuse_window = 0x0004,
BF_require_window = 0x0008,
BF_require_callback_window = 0x0010,
// Miscellaneous control flags.
BF_can_bind_color = 0x0040, // Need capability: bind the color bitplane to a tex.
BF_can_bind_every = 0x0080, // Need capability: bind all bitplanes to a tex.
BF_resizeable = 0x0100, // Buffer should allow set_size.
BF_size_track_host = 0x0200, // Buffer should track the host size.
BF_rtt_cumulative = 0x0400, // Buffer supports cumulative render-to-texture.
BF_fb_props_optional = 0x0800, // FrameBufferProperties can be ignored.
BF_size_square = 0x1000, // x_size must equal y_size (e.g. for cube maps)
BF_size_power_2 = 0x2000, // x_size and y_size must each be a power of two
BF_can_bind_layered = 0x4000, // Need capability: support RTM_bind_layered.
};
INLINE bool is_valid() const;
INLINE int get_supported_types() const;
INLINE bool supports_type(int flags) const;
INLINE int get_display_width() const;
INLINE int get_display_height() const;
MAKE_PROPERTY(display_width, get_display_width);
MAKE_PROPERTY(display_height, get_display_height);
DisplayInformation *get_display_information();
MAKE_PROPERTY(display_information, get_display_information);
virtual void lookup_cpu_data();
virtual std::string get_interface_name() const=0;
MAKE_PROPERTY(interface_name, get_interface_name);
public:
enum PreferredWindowThread {
PWT_app,
PWT_draw
};
virtual PreferredWindowThread get_preferred_window_thread() const;
INLINE GraphicsDevice *get_device() const;
virtual PT(GraphicsDevice) make_device(void *scrn = nullptr);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
protected:
virtual void close_gsg(GraphicsStateGuardian *gsg);
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
LightMutex _lock;
bool _is_valid;
int _supported_types;
int _display_width;
int _display_height;
PT(GraphicsDevice) _device;
DisplayInformation *_display_information;
static const int strip_properties[];
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "GraphicsPipe",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsEngine;
};
#include "graphicsPipe.I"
#endif /* GRAPHICSPIPE_H */