historical/toontown-classic.git/panda/include/graphicsWindowInputDevice.h
2024-01-16 11:20:27 -06:00

87 lines
3.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsWindowInputDevice.h
* @author drose
* @date 2000-05-24
*/
#ifndef GRAPHICSWINDOWINPUTDEVICE_H
#define GRAPHICSWINDOWINPUTDEVICE_H
#include "pandabase.h"
#include "inputDevice.h"
// Forward declarations
class GraphicsWindow;
/**
* This is a virtual input device that represents the keyboard and mouse pair
* that is associated with a particular window. It collects mouse and
* keyboard events from the windowing system while the window is in focus.
*/
class EXPCL_PANDA_DISPLAY GraphicsWindowInputDevice : public InputDevice {
private:
GraphicsWindowInputDevice(GraphicsWindow *host, const std::string &name,
bool pointer, bool keyboard);
public:
static PT(GraphicsWindowInputDevice) pointer_only(GraphicsWindow *host, const std::string &name);
static PT(GraphicsWindowInputDevice) keyboard_only(GraphicsWindow *host, const std::string &name);
static PT(GraphicsWindowInputDevice) pointer_and_keyboard(GraphicsWindow *host, const std::string &name);
GraphicsWindowInputDevice() = default;
PUBLISHED:
// The following interface is for the various kinds of GraphicsWindows to
// record the data incoming on the device.
void button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
void button_resume_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
void button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
void keystroke(int keycode, double time = ClockObject::get_global_clock()->get_frame_time());
void candidate(const std::wstring &candidate_string, size_t highlight_start,
size_t highlight_end, size_t cursor_pos);
void focus_lost(double time = ClockObject::get_global_clock()->get_frame_time());
void raw_button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
void raw_button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
INLINE PointerData get_pointer() const;
void set_pointer_in_window(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time());
void set_pointer_out_of_window(double time = ClockObject::get_global_clock()->get_frame_time());
INLINE void update_pointer(PointerData data, double time = ClockObject::get_global_clock()->get_frame_time());
INLINE void pointer_moved(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time());
INLINE void remove_pointer(int id);
private:
typedef pset<ButtonHandle> ButtonsHeld;
ButtonsHeld _buttons_held;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
InputDevice::init_type();
register_type(_type_handle, "GraphicsWindowInputDevice",
InputDevice::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "graphicsWindowInputDevice.I"
#endif