87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file graphicsWindowInputDevice.h
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* @author drose
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* @date 2000-05-24
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*/
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#ifndef GRAPHICSWINDOWINPUTDEVICE_H
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#define GRAPHICSWINDOWINPUTDEVICE_H
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#include "pandabase.h"
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#include "inputDevice.h"
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// Forward declarations
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class GraphicsWindow;
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/**
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* This is a virtual input device that represents the keyboard and mouse pair
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* that is associated with a particular window. It collects mouse and
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* keyboard events from the windowing system while the window is in focus.
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*/
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class EXPCL_PANDA_DISPLAY GraphicsWindowInputDevice : public InputDevice {
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private:
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GraphicsWindowInputDevice(GraphicsWindow *host, const std::string &name,
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bool pointer, bool keyboard);
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public:
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static PT(GraphicsWindowInputDevice) pointer_only(GraphicsWindow *host, const std::string &name);
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static PT(GraphicsWindowInputDevice) keyboard_only(GraphicsWindow *host, const std::string &name);
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static PT(GraphicsWindowInputDevice) pointer_and_keyboard(GraphicsWindow *host, const std::string &name);
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GraphicsWindowInputDevice() = default;
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PUBLISHED:
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// The following interface is for the various kinds of GraphicsWindows to
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// record the data incoming on the device.
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void button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
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void button_resume_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
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void button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
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void keystroke(int keycode, double time = ClockObject::get_global_clock()->get_frame_time());
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void candidate(const std::wstring &candidate_string, size_t highlight_start,
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size_t highlight_end, size_t cursor_pos);
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void focus_lost(double time = ClockObject::get_global_clock()->get_frame_time());
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void raw_button_down(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
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void raw_button_up(ButtonHandle button, double time = ClockObject::get_global_clock()->get_frame_time());
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INLINE PointerData get_pointer() const;
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void set_pointer_in_window(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time());
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void set_pointer_out_of_window(double time = ClockObject::get_global_clock()->get_frame_time());
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INLINE void update_pointer(PointerData data, double time = ClockObject::get_global_clock()->get_frame_time());
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INLINE void pointer_moved(double x, double y, double time = ClockObject::get_global_clock()->get_frame_time());
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INLINE void remove_pointer(int id);
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private:
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typedef pset<ButtonHandle> ButtonsHeld;
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ButtonsHeld _buttons_held;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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InputDevice::init_type();
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register_type(_type_handle, "GraphicsWindowInputDevice",
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InputDevice::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "graphicsWindowInputDevice.I"
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#endif
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