historical/toontown-classic.git/panda/include/rectangleLight.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.I
* @author rdb
* @date 2016-12-19
*/
/**
*
*/
INLINE RectangleLight::CData::
CData() :
_max_distance(make_inf((PN_stdfloat)0))
{
}
/**
*
*/
INLINE RectangleLight::CData::
CData(const RectangleLight::CData &copy) :
_max_distance(copy._max_distance)
{
}
/**
* Returns the color of specular highlights generated by the light. This is
* usually the same as get_color().
*/
INLINE const LColor &RectangleLight::
get_specular_color() const {
return get_color();
}
/**
* Returns the maximum distance at which the light has any effect, as previously
* specified by set_max_distance.
*/
INLINE PN_stdfloat RectangleLight::
get_max_distance() const {
CDReader cdata(_cycler);
return cdata->_max_distance;
}
/**
* Sets the radius of the light's sphere of influence. Beyond this distance, the
* light may be attenuated to zero, if this is supported by the shader.
*/
INLINE void RectangleLight::
set_max_distance(PN_stdfloat max_distance) {
CDWriter cdata(_cycler);
cdata->_max_distance = max_distance;
}