60 lines
1.3 KiB
Text
60 lines
1.3 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file stackedPerlinNoise2.I
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* @author drose
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* @date 2005-10-05
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*/
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/**
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* Creates a StackedPerlinNoise2 object with no levels. You should call
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* add_level() to add each level by hand.
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*/
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INLINE StackedPerlinNoise2::
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StackedPerlinNoise2() {
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE double StackedPerlinNoise2::
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noise(double x, double y) {
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return noise(LVecBase2d(x, y));
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE float StackedPerlinNoise2::
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noise(const LVecBase2f &value) {
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return (float)noise(value[0], value[1]);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE double StackedPerlinNoise2::
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operator ()(double x, double y) {
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return noise(x, y);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE float StackedPerlinNoise2::
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operator ()(const LVecBase2f &value) {
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return noise(value);
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}
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/**
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* Returns the noise function of the three inputs.
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*/
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INLINE double StackedPerlinNoise2::
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operator ()(const LVecBase2d &value) {
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return noise(value);
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}
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