36 lines
813 B
C++
36 lines
813 B
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file wander.h
|
|
* @author Deepak, John, Navin
|
|
* @date 2009-10-24
|
|
*/
|
|
|
|
#ifndef _WANDER_H
|
|
#define _WANDER_H
|
|
|
|
#include "aiCharacter.h"
|
|
|
|
class AICharacter;
|
|
|
|
class EXPCL_PANDAAI Wander {
|
|
public:
|
|
AICharacter *_ai_char;
|
|
double _wander_radius;
|
|
LVecBase3 _wander_target;
|
|
float _wander_weight;
|
|
int _flag;
|
|
LVecBase3 _init_pos;
|
|
double _area_of_effect;
|
|
|
|
Wander(AICharacter *ai_ch, double wander_radius, int flag, double aoe, float wander_weight);
|
|
LVecBase3 do_wander();
|
|
~Wander();
|
|
};
|
|
|
|
#endif
|