historical/toontown-classic.git/panda/samples/gamepad/flightstick.py
2024-01-16 11:20:27 -06:00

169 lines
5.5 KiB
Python

#!/usr/bin/env python
'''
Demonstrate usage of flight stick
In this sample you can use a flight stick to control the camera and show some
messages on screen. You can accelerate using the throttle.
'''
from direct.showbase.ShowBase import ShowBase
from panda3d.core import TextNode, InputDevice, loadPrcFileData, Vec3
from direct.gui.OnscreenText import OnscreenText
loadPrcFileData("", """
default-fov 60
notify-level-device debug
""")
STICK_DEAD_ZONE = 0.02
THROTTLE_DEAD_ZONE = 0.02
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Print all events sent through the messenger
#self.messenger.toggleVerbose()
self.lblWarning = OnscreenText(
text = "No devices found",
fg=(1,0,0,1),
scale = .25)
self.lblAction = OnscreenText(
text = "Action",
fg=(1,1,1,1),
scale = .15)
self.lblAction.hide()
# Is there a gamepad connected?
self.flightStick = None
devices = self.devices.getDevices(InputDevice.DeviceClass.flight_stick)
if devices:
self.connect(devices[0])
self.currentMoveSpeed = 0.0
self.maxAccleration = 28.0
self.deaccleration = 10.0
self.deaclerationBreak = 37.0
self.maxSpeed = 80.0
# Accept device dis-/connection events
self.accept("connect-device", self.connect)
self.accept("disconnect-device", self.disconnect)
self.accept("escape", exit)
self.accept("flight_stick0-start", exit)
# Accept button events of the first connected flight stick
self.accept("flight_stick0-trigger", self.action, extraArgs=["Trigger"])
self.accept("flight_stick0-trigger-up", self.actionUp)
self.environment = loader.loadModel("environment")
self.environment.reparentTo(render)
# disable pandas default mouse-camera controls so we can handle the camera
# movements by ourself
self.disableMouse()
self.reset()
self.taskMgr.add(self.moveTask, "movement update task")
def connect(self, device):
"""Event handler that is called when a device is discovered."""
# We're only interested if this is a flight stick and we don't have a
# flight stick yet.
if device.device_class == InputDevice.DeviceClass.flight_stick and not self.flightStick:
print("Found %s" % (device))
self.flightStick = device
# Enable this device to ShowBase so that we can receive events.
# We set up the events with a prefix of "flight_stick0-".
self.attachInputDevice(device, prefix="flight_stick0")
# Hide the warning that we have no devices.
self.lblWarning.hide()
def disconnect(self, device):
"""Event handler that is called when a device is removed."""
if self.flightStick != device:
# We don't care since it's not our gamepad.
return
# Tell ShowBase that the device is no longer needed.
print("Disconnected %s" % (device))
self.detachInputDevice(device)
self.flightStick = None
# Do we have any other gamepads? Attach the first other gamepad.
devices = self.devices.getDevices(InputDevice.DeviceClass.flight_stick)
if devices:
self.connect(devices[0])
else:
# No devices. Show the warning.
self.lblWarning.show()
def reset(self):
"""Reset the camera to the initial position."""
self.camera.setPosHpr(0, -200, 10, 0, 0, 0)
def action(self, button):
# Just show which button has been pressed.
self.lblAction.text = "Pressed %s" % button
self.lblAction.show()
def actionUp(self):
# Hide the label showing which button is pressed.
self.lblAction.hide()
def moveTask(self, task):
dt = globalClock.getDt()
if not self.flightStick:
return task.cont
if self.currentMoveSpeed > 0:
self.currentMoveSpeed -= dt * self.deaccleration
if self.currentMoveSpeed < 0:
self.currentMoveSpeed = 0
# Accelerate using the throttle. Apply deadzone of 0.01.
throttle = self.flightStick.findAxis(InputDevice.Axis.throttle).value
if abs(throttle) < THROTTLE_DEAD_ZONE:
throttle = 0
accleration = throttle * self.maxAccleration
if self.currentMoveSpeed > throttle * self.maxSpeed:
self.currentMoveSpeed -= dt * self.deaccleration
self.currentMoveSpeed += dt * accleration
# Steering
# Control the cameras yaw/Headding
stick_yaw = self.flightStick.findAxis(InputDevice.Axis.yaw)
if abs(stick_yaw.value) > STICK_DEAD_ZONE:
base.camera.setH(base.camera, 100 * dt * stick_yaw.value)
# Control the cameras pitch
stick_y = self.flightStick.findAxis(InputDevice.Axis.pitch)
if abs(stick_y.value) > STICK_DEAD_ZONE:
base.camera.setP(base.camera, 100 * dt * stick_y.value)
# Control the cameras roll
stick_x = self.flightStick.findAxis(InputDevice.Axis.roll)
if abs(stick_x.value) > STICK_DEAD_ZONE:
base.camera.setR(base.camera, 100 * dt * stick_x.value)
# calculate movement
base.camera.setY(base.camera, dt * self.currentMoveSpeed)
# Make sure camera does not go below the ground.
if base.camera.getZ() < 1:
base.camera.setZ(1)
return task.cont
app = App()
app.run()