100 lines
4.3 KiB
C++
100 lines
4.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lvector3_src.h
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* @author drose
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* @date 1999-09-24
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*/
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/**
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* This is a three-component vector distance (as opposed to a three-component
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* point, which represents a particular point in space). Some of the methods
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* are slightly different between LPoint3 and LVector3; in particular,
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* subtraction of two points yields a vector, while addition of a vector and a
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* point yields a point.
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*/
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class EXPCL_PANDA_LINMATH FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LVector3)() = default;
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INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©);
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INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
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INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase2) ©, FLOATTYPE z);
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EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const);
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EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign));
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INLINE_LINMATH static const FLOATNAME(LVector3) &zero();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z();
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INLINE_LINMATH FLOATNAME(LVector2) get_xy() const;
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INLINE_LINMATH FLOATNAME(LVector2) get_xz() const;
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INLINE_LINMATH FLOATNAME(LVector2) get_yz() const;
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MAKE_PROPERTY(xy, get_xy);
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MAKE_PROPERTY(xz, get_xz);
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MAKE_PROPERTY(yz, get_yz);
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INLINE_LINMATH FLOATNAME(LVector3) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const;
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#ifndef FLOATTYPE_IS_INT
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INLINE_LINMATH FLOATNAME(LVector3) normalized() const;
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INLINE_LINMATH FLOATNAME(LVector3) project(const FLOATNAME(LVecBase3) &onto) const;
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INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector3) &other,
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const FLOATNAME(LVector3) &ref) const;
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INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector3) &other,
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const FLOATNAME(LVector3) &ref) const;
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INLINE_LINMATH FLOATTYPE relative_angle_rad(const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATTYPE relative_angle_deg(const FLOATNAME(LVector3) &other) const;
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#endif
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INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const;
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// Some special named constructors for LVector3.
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INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default);
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// INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
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INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right,
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FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default);
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EXTENSION(INLINE_LINMATH std::string __repr__() const);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lvector3_src.I"
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