78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file ambientLight.h
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* @author mike
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* @date 1997-01-09
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*/
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#ifndef AMBIENTLIGHT_H
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#define AMBIENTLIGHT_H
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#include "pandabase.h"
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#include "lightNode.h"
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/**
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* A light source that seems to illuminate all points in space at once. This
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* kind of light need not actually be part of the scene graph, since it has no
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* meaningful position.
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*/
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class EXPCL_PANDA_PGRAPHNODES AmbientLight : public LightNode {
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PUBLISHED:
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explicit AmbientLight(const std::string &name);
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protected:
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AmbientLight(const AmbientLight ©);
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public:
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virtual PandaNode *make_copy() const;
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virtual void write(std::ostream &out, int indent_level) const;
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virtual bool is_ambient_light() const final;
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PUBLISHED:
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virtual int get_class_priority() const;
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public:
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virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
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int light_id);
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LightNode::init_type();
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register_type(_type_handle, "AmbientLight",
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LightNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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INLINE std::ostream &operator << (std::ostream &out, const AmbientLight &light) {
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light.output(out);
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return out;
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}
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#include "ambientLight.I"
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#endif
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