96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletTriangleMeshShape.h
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* @author enn0x
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* @date 2010-02-09
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*/
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#ifndef __BULLET_TRIANGLE_MESH_SHAPE_H__
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#define __BULLET_TRIANGLE_MESH_SHAPE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bulletShape.h"
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#include "factoryParams.h"
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#include "luse.h"
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class BulletTriangleMesh;
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/**
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*
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*/
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class EXPCL_PANDABULLET BulletTriangleMeshShape : public BulletShape {
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private:
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INLINE BulletTriangleMeshShape();
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PUBLISHED:
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explicit BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true);
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BulletTriangleMeshShape(const BulletTriangleMeshShape ©);
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INLINE ~BulletTriangleMeshShape();
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void refit_tree(const LPoint3 &aabb_min, const LPoint3 &aabb_max);
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INLINE bool is_static() const;
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INLINE bool is_dynamic() const;
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MAKE_PROPERTY(static, is_static);
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MAKE_PROPERTY(dynamic, is_dynamic);
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public:
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virtual btCollisionShape *ptr() const;
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private:
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btBvhTriangleMeshShape *_bvh_shape;
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btGImpactMeshShape *_gimpact_shape;
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PT(BulletTriangleMesh) _mesh;
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// Stored temporarily during bam read.
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PN_stdfloat _margin;
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bool _dynamic : 1;
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bool _compress : 1;
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bool _bvh : 1;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual int complete_pointers(TypedWritable **plist,
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BamReader *manager);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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BulletShape::init_type();
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register_type(_type_handle, "BulletTriangleMeshShape",
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BulletShape::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletTriangleMeshShape.I"
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#endif // __BULLET_TRIANGLE_MESH_SHAPE_H__
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