63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandlerHighestEvent.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLERHIGHESTEVENT_H
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#define COLLISIONHANDLERHIGHESTEVENT_H
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#include "pandabase.h"
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#include "collisionHandlerEvent.h"
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#include "collisionNode.h"
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#include "collisionEntry.h"
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#include "vector_string.h"
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#include "pointerTo.h"
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/**
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* A specialized kind of CollisionHandler that throws an event for each
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* collision detected. The event thrown may be based on the name of the
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* moving object or the struck object, or both. The first parameter of the
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* event will be a pointer to the CollisionEntry that triggered it.
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*/
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class EXPCL_PANDA_COLLIDE CollisionHandlerHighestEvent : public CollisionHandlerEvent {
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PUBLISHED:
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CollisionHandlerHighestEvent();
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public:
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virtual void begin_group();
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virtual void add_entry(CollisionEntry *entry);
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virtual bool end_group();
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private:
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double _collider_distance;
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PT(CollisionEntry) _closest_collider;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandler::init_type();
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register_type(_type_handle, "CollisionHandlerHighestEvent",
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CollisionHandlerEvent::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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