historical/toontown-classic.git/panda/include/lightAttrib.h
2024-01-16 11:20:27 -06:00

182 lines
5.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightAttrib.h
* @author drose
* @date 2002-03-26
*/
#ifndef LIGHTATTRIB_H
#define LIGHTATTRIB_H
#include "pandabase.h"
#include "light.h"
#include "renderAttrib.h"
#include "nodePath.h"
#include "ordered_vector.h"
#include "pmap.h"
/**
* Indicates which set of lights should be considered "on" to illuminate
* geometry at this level and below. A LightAttrib can either add lights or
* remove lights from the total set of "on" lights.
*/
class EXPCL_PANDA_PGRAPH LightAttrib : public RenderAttrib {
protected:
INLINE LightAttrib();
LightAttrib(const LightAttrib &copy);
PUBLISHED:
virtual ~LightAttrib();
// This is the old, deprecated interface to LightAttrib. Do not use any of
// these methods for new code; these methods will be removed soon.
enum Operation {
O_set,
O_add,
O_remove
};
static CPT(RenderAttrib) make(Operation op,
Light *light);
static CPT(RenderAttrib) make(Operation op,
Light *light1, Light *light2);
static CPT(RenderAttrib) make(Operation op,
Light *light1, Light *light2,
Light *light3);
static CPT(RenderAttrib) make(Operation op,
Light *light1, Light *light2,
Light *light3, Light *light4);
static CPT(RenderAttrib) make_default();
Operation get_operation() const;
int get_num_lights() const;
Light *get_light(int n) const;
bool has_light(Light *light) const;
CPT(RenderAttrib) add_light(Light *light) const;
CPT(RenderAttrib) remove_light(Light *light) const;
// The following is the new, more general interface to the LightAttrib.
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make_all_off();
INLINE size_t get_num_on_lights() const;
INLINE size_t get_num_non_ambient_lights() const;
INLINE NodePath get_on_light(size_t n) const;
MAKE_SEQ(get_on_lights, get_num_on_lights, get_on_light);
INLINE bool has_on_light(const NodePath &light) const;
INLINE bool has_any_on_light() const;
INLINE size_t get_num_off_lights() const;
INLINE NodePath get_off_light(size_t n) const;
MAKE_SEQ(get_off_lights, get_num_off_lights, get_off_light);
INLINE bool has_off_light(const NodePath &light) const;
INLINE bool has_all_off() const;
INLINE bool is_identity() const;
CPT(RenderAttrib) add_on_light(const NodePath &light) const;
CPT(RenderAttrib) remove_on_light(const NodePath &light) const;
CPT(RenderAttrib) add_off_light(const NodePath &light) const;
CPT(RenderAttrib) remove_off_light(const NodePath &light) const;
NodePath get_most_important_light() const;
LColor get_ambient_contribution() const;
MAKE_SEQ_PROPERTY(on_lights, get_num_on_lights, get_on_light);
MAKE_SEQ_PROPERTY(off_lights, get_num_off_lights, get_off_light);
public:
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual size_t get_hash_impl() const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
private:
INLINE void check_sorted() const;
void sort_on_lights();
private:
typedef ov_set<NodePath> Lights;
Lights _on_lights, _off_lights;
bool _off_all_lights;
// These are sorted in descending order of priority, with the ambient lights
// sorted last.
typedef pvector<NodePath> OrderedLights;
OrderedLights _sorted_on_lights;
size_t _num_non_ambient_lights;
UpdateSeq _sort_seq;
static CPT(RenderAttrib) _empty_attrib;
static CPT(RenderAttrib) _all_off_attrib;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
MAKE_PROPERTY(class_slot, get_class_slot);
public:
// This data is only needed when reading from a bam file.
typedef pvector<PT(PandaNode) > NodeList;
class BamAuxData : public BamReader::AuxData {
public:
// We hold a pointer to each of the PandaNodes on the on_list and
// off_list. We will later convert these to NodePaths in finalize().
int _num_off_lights;
int _num_on_lights;
NodeList _off_list;
NodeList _on_list;
};
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void finalize(BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "LightAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 20, new LightAttrib);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "lightAttrib.I"
#endif