47 lines
1.4 KiB
Markdown
47 lines
1.4 KiB
Markdown
Nirai's Panda3D
|
|
=======
|
|
|
|
Panda3D is a game engine, a framework for 3D rendering and game development for
|
|
Python and C++ programs. Panda3D is open-source and free for any purpose,
|
|
including commercial ventures, thanks to its
|
|
[liberal license](https://www.panda3d.org/license.php). To learn more about
|
|
Panda3D's capabilities, visit the [gallery](https://www.panda3d.org/gallery.php)
|
|
and the [feature list](https://www.panda3d.org/features.php). To learn how to
|
|
use Panda3D, check the [documentation](https://www.panda3d.org/documentation.php)
|
|
resources. If you get stuck, ask for help from our active
|
|
[community](https://www.panda3d.org/community.php).
|
|
|
|
Panda3D is licensed under the Modified BSD License. See the LICENSE file for
|
|
more details.
|
|
|
|
Building Panda3D
|
|
================
|
|
|
|
Windows
|
|
-------
|
|
|
|
We currently build using the Microsoft Visual C++ 2010 compiler. You do not
|
|
need Microsoft Visual Studio to build Panda3D, though - the relevant compilers
|
|
are included as part of the Windows 7.1 SDK.
|
|
|
|
You will also need to have the third-party dependency libraries available for
|
|
the build scripts to use. These are available from Nirai organization.
|
|
After acquiring these dependencies, you may simply build Panda3D from the
|
|
command prompt using the following command:
|
|
|
|
```bash
|
|
compile.bat
|
|
postbuild.bat
|
|
```
|
|
|
|
_postbuild_ cleans up _built_ dir.
|
|
|
|
Linux
|
|
-----
|
|
|
|
TBA
|
|
|
|
Mac OS X
|
|
--------
|
|
|
|
TBA
|