oldschool-toontown/toontown/chat/ResistanceChat.py

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from direct.interval.IntervalGlobal import *
from panda3d.core import *
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from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleParticles
from direct.particles import Particles
import random
TTBG = ToontownBattleGlobals
TTL = TTLocalizer
EFFECT_RADIUS = 30
RESISTANCE_TOONUP = 0
RESISTANCE_RESTOCK = 1
RESISTANCE_MONEY = 2
resistanceMenu = [RESISTANCE_TOONUP, RESISTANCE_RESTOCK, RESISTANCE_MONEY]
resistanceDict = {RESISTANCE_TOONUP: {'menuName': TTL.ResistanceToonupMenu,
'itemText': TTL.ResistanceToonupItem,
'chatText': TTL.ResistanceToonupChat,
'values': [10,
20,
40,
80,
-1],
'items': [0,
1,
2,
3,
4]},
RESISTANCE_MONEY: {'menuName': TTL.ResistanceMoneyMenu,
'itemText': TTL.ResistanceMoneyItem,
'chatText': TTL.ResistanceMoneyChat,
'values': [100,
200,
350,
600],
'items': [0,
1,
2,
3]},
RESISTANCE_RESTOCK: {'menuName': TTL.ResistanceRestockMenu,
'itemText': TTL.ResistanceRestockItem,
'chatText': TTL.ResistanceRestockChat,
'values': [TTBG.HEAL_TRACK,
TTBG.TRAP_TRACK,
TTBG.LURE_TRACK,
TTBG.SOUND_TRACK,
TTBG.THROW_TRACK,
TTBG.SQUIRT_TRACK,
TTBG.DROP_TRACK,
-1],
'extra': [TTL.MovieNPCSOSHeal,
TTL.MovieNPCSOSTrap,
TTL.MovieNPCSOSLure,
TTL.MovieNPCSOSSound,
TTL.MovieNPCSOSThrow,
TTL.MovieNPCSOSSquirt,
TTL.MovieNPCSOSDrop,
TTL.MovieNPCSOSAll],
'items': [0,
1,
2,
3,
4,
5,
6,
7]}}
def encodeId(menuIndex, itemIndex):
textId = menuIndex * 100
textId += resistanceDict[menuIndex]['items'][itemIndex]
return textId
def decodeId(textId):
menuIndex = int(textId / 100)
itemIndex = textId % 100
return (menuIndex, itemIndex)
def validateId(textId):
if textId < 0:
return 0
menuIndex, itemIndex = decodeId(textId)
if menuIndex not in resistanceDict:
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return 0
if itemIndex >= len(resistanceDict[menuIndex]['values']):
return 0
return 1
def getItems(menuIndex):
return resistanceDict[menuIndex]['items']
def getMenuName(textId):
menuIndex, itemIndex = decodeId(textId)
return resistanceDict[menuIndex]['menuName']
def getItemText(textId):
menuIndex, itemIndex = decodeId(textId)
value = resistanceDict[menuIndex]['values'][itemIndex]
text = resistanceDict[menuIndex]['itemText']
if menuIndex is RESISTANCE_TOONUP:
if value == -1:
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value = TTL.ResistanceToonupItemMax
elif menuIndex is RESISTANCE_RESTOCK:
value = resistanceDict[menuIndex]['extra'][itemIndex]
return text % str(value)
def getChatText(textId):
menuIndex, itemIndex = decodeId(textId)
return resistanceDict[menuIndex]['chatText']
def getItemValue(textId):
menuIndex, itemIndex = decodeId(textId)
return resistanceDict[menuIndex]['values'][itemIndex]
def getRandomId():
menuIndex = random.choice(resistanceMenu)
itemIndex = random.choice(getItems(menuIndex))
return encodeId(menuIndex, itemIndex)
def doEffect(textId, speakingToon, nearbyToons):
menuIndex, itemIndex = decodeId(textId)
itemValue = getItemValue(textId)
if menuIndex == RESISTANCE_TOONUP:
effect = BattleParticles.loadParticleFile('resistanceEffectSparkle.ptf')
fadeColor = VBase4(1, 0.5, 1, 1)
elif menuIndex == RESISTANCE_MONEY:
effect = BattleParticles.loadParticleFile('resistanceEffectBean.ptf')
bean = loader.loadModel('phase_4/models/props/jellybean4.bam')
bean = bean.find('**/jellybean')
colors = {'particles-1': (1, 1, 0, 1),
'particles-2': (1, 0, 0, 1),
'particles-3': (0, 1, 0, 1),
'particles-4': (0, 0, 1, 1),
'particles-5': (1, 0, 1, 1)}
for name, color in list(colors.items()):
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node = bean.copyTo(NodePath())
node.setColorScale(*color)
p = effect.getParticlesNamed(name)
p.renderer.setGeomNode(node.node())
fadeColor = VBase4(0, 1, 0, 1)
elif menuIndex == RESISTANCE_RESTOCK:
effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf')
invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
invModel.setScale(4)
invModel.flattenLight()
icons = []
if itemValue != -1:
for item in range(6):
iconName = ToontownBattleGlobals.AvPropsNew[itemValue][item]
icons.append(invModel.find('**/%s' % iconName))
else:
tracks = list(range(7))
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random.shuffle(tracks)
for i in range(6):
track = tracks[i]
item = random.randint(0, 5)
iconName = ToontownBattleGlobals.AvPropsNew[track][item]
icons.append(invModel.find('**/%s' % iconName))
iconDict = {'particles-1': icons[0],
'particles-2': icons[1],
'particles-3': icons[2],
'particles-4': icons[3],
'particles-5': icons[4],
'particles-6': icons[5]}
for name, icon in list(iconDict.items()):
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p = effect.getParticlesNamed(name)
p.renderer.setFromNode(icon)
fadeColor = VBase4(0, 0, 1, 1)
else:
return
recolorToons = Parallel()
for toonId in nearbyToons:
toon = base.cr.doId2do.get(toonId)
if toon and not toon.ghostMode:
i = Sequence(toon.doToonColorScale(fadeColor, 0.3), toon.doToonColorScale(toon.defaultColorScale, 0.3), Func(toon.restoreDefaultColorScale))
recolorToons.append(i)
i = Parallel(ParticleInterval(effect, speakingToon, worldRelative=0, duration=3, cleanup=True), Sequence(Wait(0.2), recolorToons), autoFinish=1)
i.start()