oldschool-toontown/libotp/nametag/NametagGlobals.py

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from panda3d.core import *
_speech_balloon_3d = None
def setSpeechBalloon3d(speech_balloon_3d):
global _speech_balloon_3d
_speech_balloon_3d = speech_balloon_3d
def getSpeechBalloon3d():
return _speech_balloon_3d
_global_nametag_scale = 1.0
def setGlobalNametagScale(global_nametag_scale):
global _global_nametag_scale
_global_nametag_scale = global_nametag_scale
def getGlobalNametagScale():
return _global_nametag_scale
_camera = NodePath()
def setCamera(camera):
global _camera
_camera = camera
def getCamera():
return _camera
_master_nametags_active = True
def setMasterNametagsActive(master_nametags_active):
global _master_nametags_active
_master_nametags_active = master_nametags_active
def getMasterNametagsActive():
return _master_nametags_active
_min_2d_alpha = 0.0
def setMin2dAlpha(min_2d_alpha):
global _min_2d_alpha
global _margin_prop_seq
_min_2d_alpha = min_2d_alpha
_margin_prop_seq += 1
def getMin2dAlpha():
return _min_2d_alpha
_arrow_color = [
Vec4(1.0, 0.40000001, 0.2, 1.0),
Vec4(1.0, 0.40000001, 0.2, 1.0),
Vec4(1.0, 0.40000001, 0.2, 1.0),
Vec4(1.0, 0.40000001, 0.2, 1.0),
Vec4(0.30000001, 0.60000002, 1.0, 1.0),
Vec4(0.55000001, 0.55000001, 0.55000001, 1.0),
Vec4(0.30000001, 0.60000002, 1.0, 1.0),
Vec4(0.30000001, 0.69999999, 0.30000001, 1.0),
Vec4(0.30000001, 0.30000001, 0.69999999, 1.0)
]
def getArrowColor(index):
return _arrow_color[index]
_mouse_watcher = None
def setMouseWatcher(mouse_watcher):
global _mouse_watcher
_mouse_watcher = mouse_watcher
def getMouseWatcher():
return _mouse_watcher
_master_arrows_on = True
def setMasterArrowsOn(master_arrows_on):
global _master_arrows_on
_master_arrows_on = master_arrows_on
def getMasterArrowsOn():
return _master_arrows_on
_toon = NodePath()
def setToon(toon):
global _toon
_toon = toon
def getToon():
return _toon
_master_nametags_visible = True
def setMasterNametagsVisible(master_nametags_visible):
global _master_nametags_visible
_master_nametags_visible = master_nametags_visible
def getMasterNametagsVisible():
return _master_nametags_visible
_thought_balloon_2d = None
def setThoughtBalloon2d(thought_balloon_2d):
global _thought_balloon_2d
_thought_balloon_2d = thought_balloon_2d
def getThoughtBalloon2d():
return _thought_balloon_2d
_max_2d_alpha = 0.6
def setMax2dAlpha(max_2d_alpha):
global _max_2d_alpha
global _margin_prop_seq
_max_2d_alpha = max_2d_alpha
_margin_prop_seq += 1
def getMax2dAlpha():
return _max_2d_alpha
_onscreen_chat_forced = False
def setOnscreenChatForced(onscreen_chat_forced):
global _onscreen_chat_forced
_onscreen_chat_forced = onscreen_chat_forced
def getOnscreenChatForced():
return _onscreen_chat_forced
_nametag_card = NodePath()
def setNametagCard(nametag_card, nametag_card_frame):
global _nametag_card
global _nametag_card_frame
_nametag_card = nametag_card
_nametag_card_frame = nametag_card_frame
def getNametagCard():
return _nametag_card
_nametag_card_frame = Vec4(0, 0, 0, 0)
def getNametagCardFrame():
return _nametag_card_frame
_rollover_sound = None
def setRolloverSound(rollover_sound):
global _rollover_sound
_rollover_sound = rollover_sound
def getRolloverSound():
return _rollover_sound
_speech_balloon_2d = None
def setSpeechBalloon2d(speech_balloon_2d):
global _speech_balloon_2d
_speech_balloon_2d = speech_balloon_2d
def getSpeechBalloon2d():
return _speech_balloon_2d
_text_node = TextNode('nametag')
def getTextNode():
return _text_node
_click_sound = None
def setClickSound(click_sound):
global _click_sound
_click_sound = click_sound
def getClickSound():
return _click_sound
_quit_button = [NodePath(), NodePath(), NodePath(), NodePath()]
def setQuitButton(state, quit_button):
global _quit_button
_quit_button[state] = quit_button
def getQuitButton(state):
return _quit_button[state]
_arrow_model = NodePath()
def setArrowModel(arrow_model):
global _arrow_model
_arrow_model = arrow_model
def getArrowModel():
return _arrow_model
_thought_balloon_3d = None
def setThoughtBalloon3d(thought_balloon_3d):
global _thought_balloon_3d
_thought_balloon_3d = thought_balloon_3d
def getThoughtBalloon3d():
return _thought_balloon_3d
_name_bg = [
# CCNormal
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCNoChat
Vec4(1, 1, 1, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCNonPlayer
Vec4(1, 1, 1, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCSuit
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCToonBuilding
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCSuitBuilding
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCHouseBuilding
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCSpeedChat
Vec4(1, 1, 1, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5),
# CCFreeChat
Vec4(0.8, 0.8, 0.8, 0.5),
Vec4(0.2, 0.2, 0.2, 0.6),
Vec4(1, 1, 1, 1),
Vec4(0.8, 0.8, 0.8, 0.5)
]
def getNameBg(color_code, state):
return _name_bg[4 * color_code + state]
_page_button = [NodePath(), NodePath(), NodePath(), NodePath()]
def setPageButton(state, page_button):
global _page_button
_page_button[state] = page_button
def getPageButton(state):
return _page_button[state]
_name_fg = [
# CCNormal
Vec4(0, 0, 1, 1),
Vec4(0.5, 0.5, 1, 1),
Vec4(0.5, 0.5, 1, 1),
Vec4(0.3, 0.3, 0.7, 1),
# CCNoChat
Vec4(0.8, 0.4, 0, 1),
Vec4(1, 0.5, 0.5, 1),
Vec4(1, 0.5, 0, 1),
Vec4(0.6, 0.4, 0.2, 1),
# CCNonPlayer
Vec4(0.8, 0.4, 0, 1),
Vec4(1, 0.5, 0.5, 1),
Vec4(1, 0.5, 0, 1),
Vec4(0.6, 0.4, 0.2, 1),
# CCSuit
Vec4(0, 0, 0, 1),
Vec4(1, 1, 1, 1),
Vec4(0.5, 0.5, 0.5, 1),
Vec4(0.2, 0.2, 0.2, 1),
# CCToonBuilding
Vec4(0, 0, 0, 1),
Vec4(1, 1, 1, 1),
Vec4(0.5, 0.5, 0.5, 1),
Vec4(0.3, 0.6, 1, 1),
# CCSuitBuilding
Vec4(0, 0, 0, 1),
Vec4(1, 1, 1, 1),
Vec4(0.5, 0.5, 0.5, 1),
Vec4(0.55, 0.55, 0.55, 1),
# CCHouseBuilding
Vec4(0, 0, 0, 1),
Vec4(1, 1, 1, 1),
Vec4(0.5, 0.5, 0.5, 1),
Vec4(0.3, 0.6, 1, 1),
# CCSpeedChat
Vec4(0, 0.6, 0.2, 1),
Vec4(0, 0.6, 0.2, 1),
Vec4(0, 1, 0.5, 1),
Vec4(0.1, 0.4, 0.2, 1),
# CCFreeChat
Vec4(0.3, 0.3, 0.7, 1),
Vec4(0.2, 0.2, 0.5, 1),
Vec4(0.5, 0.5, 1, 1),
Vec4(0.3, 0.3, 0.7, 1)
]
def getNameFg(color_code, state):
return _name_fg[4 * color_code + state]
def getNameWordwrap():
return 7.5
_card_pad = Vec4(0.1, 0.1, 0.1, 0)
def getCardPad():
return _card_pad
_whisper_colors = [
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 0.8, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6))
],
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 0.8, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6))
],
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.4, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6))
],
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.4, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6))
],
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 1.0, 1.0, 0.4)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.8, 0.3, 0.6))
],
[
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.97, 0.43, 0.1, 0.6)),
(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.98, 0.6, 0.38, 0.6)),
(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.97, 0.43, 0.1, 0.6))
]
]
def getWhisperFg(color_code, state):
return Vec4(_whisper_colors[color_code][state][0])
def getWhisperBg(color_code, state):
return Vec4(_whisper_colors[color_code][state][1])
_balloon_modulation_color = Vec4(1.0, 1.0, 1.0, 1.0)
def setBalloonModulationColor(balloon_modulation_color):
global _balloon_modulation_color
_balloon_modulation_color = balloon_modulation_color
def getBalloonModulationColor():
return _balloon_modulation_color
def getChatFg(color_code, state):
return [Vec4(0.0, 0.0, 0.0, 1.0),
Vec4(1.0, 0.5, 0.5, 1.0),
Vec4(0.0, 0.6, 0.6, 1.0),
Vec4(0.0, 0.0, 0.0, 1.0)][state]
def getChatBg(color_code, state):
return [Vec4(1.0, 1.0, 1.0, 1.0),
Vec4(1.0, 1.0, 1.0, 1.0),
Vec4(1.0, 1.0, 1.0, 1.0),
Vec4(1.0, 1.0, 1.0, 1.0)][state]
_margin_prop_seq = 0
_default_qt_color = Vec4(0.8, 0.8, 1, 1)
_balloon_text_origin = Point3(1.0, 0, 2.0)