489 lines
9.6 KiB
Python
489 lines
9.6 KiB
Python
from panda3d.core import *
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_speech_balloon_3d = None
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def setSpeechBalloon3d(speech_balloon_3d):
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global _speech_balloon_3d
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_speech_balloon_3d = speech_balloon_3d
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def getSpeechBalloon3d():
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return _speech_balloon_3d
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_global_nametag_scale = 1.0
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def setGlobalNametagScale(global_nametag_scale):
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global _global_nametag_scale
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_global_nametag_scale = global_nametag_scale
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def getGlobalNametagScale():
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return _global_nametag_scale
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_camera = NodePath()
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def setCamera(camera):
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global _camera
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_camera = camera
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def getCamera():
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return _camera
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_master_nametags_active = True
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def setMasterNametagsActive(master_nametags_active):
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global _master_nametags_active
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_master_nametags_active = master_nametags_active
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def getMasterNametagsActive():
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return _master_nametags_active
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_min_2d_alpha = 0.0
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def setMin2dAlpha(min_2d_alpha):
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global _min_2d_alpha
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global _margin_prop_seq
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_min_2d_alpha = min_2d_alpha
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_margin_prop_seq += 1
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def getMin2dAlpha():
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return _min_2d_alpha
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_arrow_color = [
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Vec4(1.0, 0.40000001, 0.2, 1.0),
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Vec4(1.0, 0.40000001, 0.2, 1.0),
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Vec4(1.0, 0.40000001, 0.2, 1.0),
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Vec4(1.0, 0.40000001, 0.2, 1.0),
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Vec4(0.30000001, 0.60000002, 1.0, 1.0),
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Vec4(0.55000001, 0.55000001, 0.55000001, 1.0),
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Vec4(0.30000001, 0.60000002, 1.0, 1.0),
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Vec4(0.30000001, 0.69999999, 0.30000001, 1.0),
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Vec4(0.30000001, 0.30000001, 0.69999999, 1.0)
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]
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def getArrowColor(index):
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return _arrow_color[index]
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_mouse_watcher = None
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def setMouseWatcher(mouse_watcher):
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global _mouse_watcher
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_mouse_watcher = mouse_watcher
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def getMouseWatcher():
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return _mouse_watcher
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_master_arrows_on = True
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def setMasterArrowsOn(master_arrows_on):
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global _master_arrows_on
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_master_arrows_on = master_arrows_on
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def getMasterArrowsOn():
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return _master_arrows_on
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_toon = NodePath()
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def setToon(toon):
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global _toon
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_toon = toon
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def getToon():
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return _toon
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_master_nametags_visible = True
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def setMasterNametagsVisible(master_nametags_visible):
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global _master_nametags_visible
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_master_nametags_visible = master_nametags_visible
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def getMasterNametagsVisible():
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return _master_nametags_visible
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_thought_balloon_2d = None
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def setThoughtBalloon2d(thought_balloon_2d):
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global _thought_balloon_2d
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_thought_balloon_2d = thought_balloon_2d
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def getThoughtBalloon2d():
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return _thought_balloon_2d
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_max_2d_alpha = 0.6
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def setMax2dAlpha(max_2d_alpha):
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global _max_2d_alpha
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global _margin_prop_seq
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_max_2d_alpha = max_2d_alpha
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_margin_prop_seq += 1
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def getMax2dAlpha():
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return _max_2d_alpha
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_onscreen_chat_forced = False
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def setOnscreenChatForced(onscreen_chat_forced):
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global _onscreen_chat_forced
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_onscreen_chat_forced = onscreen_chat_forced
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def getOnscreenChatForced():
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return _onscreen_chat_forced
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_nametag_card = NodePath()
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def setNametagCard(nametag_card, nametag_card_frame):
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global _nametag_card
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global _nametag_card_frame
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_nametag_card = nametag_card
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_nametag_card_frame = nametag_card_frame
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def getNametagCard():
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return _nametag_card
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_nametag_card_frame = Vec4(0, 0, 0, 0)
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def getNametagCardFrame():
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return _nametag_card_frame
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_rollover_sound = None
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def setRolloverSound(rollover_sound):
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global _rollover_sound
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_rollover_sound = rollover_sound
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def getRolloverSound():
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return _rollover_sound
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_speech_balloon_2d = None
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def setSpeechBalloon2d(speech_balloon_2d):
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global _speech_balloon_2d
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_speech_balloon_2d = speech_balloon_2d
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def getSpeechBalloon2d():
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return _speech_balloon_2d
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_text_node = TextNode('nametag')
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def getTextNode():
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return _text_node
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_click_sound = None
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def setClickSound(click_sound):
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global _click_sound
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_click_sound = click_sound
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def getClickSound():
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return _click_sound
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_quit_button = [NodePath(), NodePath(), NodePath(), NodePath()]
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def setQuitButton(state, quit_button):
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global _quit_button
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_quit_button[state] = quit_button
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def getQuitButton(state):
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return _quit_button[state]
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_arrow_model = NodePath()
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def setArrowModel(arrow_model):
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global _arrow_model
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_arrow_model = arrow_model
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def getArrowModel():
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return _arrow_model
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_thought_balloon_3d = None
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def setThoughtBalloon3d(thought_balloon_3d):
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global _thought_balloon_3d
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_thought_balloon_3d = thought_balloon_3d
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def getThoughtBalloon3d():
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return _thought_balloon_3d
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_name_bg = [
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# CCNormal
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCNoChat
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Vec4(1, 1, 1, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCNonPlayer
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Vec4(1, 1, 1, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCSuit
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCToonBuilding
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCSuitBuilding
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCHouseBuilding
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCSpeedChat
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Vec4(1, 1, 1, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5),
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# CCFreeChat
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Vec4(0.8, 0.8, 0.8, 0.5),
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Vec4(0.2, 0.2, 0.2, 0.6),
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Vec4(1, 1, 1, 1),
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Vec4(0.8, 0.8, 0.8, 0.5)
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]
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def getNameBg(color_code, state):
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return _name_bg[4 * color_code + state]
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_page_button = [NodePath(), NodePath(), NodePath(), NodePath()]
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def setPageButton(state, page_button):
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global _page_button
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_page_button[state] = page_button
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def getPageButton(state):
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return _page_button[state]
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_name_fg = [
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# CCNormal
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Vec4(0, 0, 1, 1),
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Vec4(0.5, 0.5, 1, 1),
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Vec4(0.5, 0.5, 1, 1),
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Vec4(0.3, 0.3, 0.7, 1),
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# CCNoChat
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Vec4(0.8, 0.4, 0, 1),
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Vec4(1, 0.5, 0.5, 1),
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Vec4(1, 0.5, 0, 1),
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Vec4(0.6, 0.4, 0.2, 1),
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# CCNonPlayer
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Vec4(0.8, 0.4, 0, 1),
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Vec4(1, 0.5, 0.5, 1),
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Vec4(1, 0.5, 0, 1),
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Vec4(0.6, 0.4, 0.2, 1),
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# CCSuit
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Vec4(0, 0, 0, 1),
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Vec4(1, 1, 1, 1),
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Vec4(0.5, 0.5, 0.5, 1),
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Vec4(0.2, 0.2, 0.2, 1),
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# CCToonBuilding
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Vec4(0, 0, 0, 1),
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Vec4(1, 1, 1, 1),
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Vec4(0.5, 0.5, 0.5, 1),
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Vec4(0.3, 0.6, 1, 1),
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# CCSuitBuilding
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Vec4(0, 0, 0, 1),
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Vec4(1, 1, 1, 1),
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Vec4(0.5, 0.5, 0.5, 1),
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Vec4(0.55, 0.55, 0.55, 1),
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# CCHouseBuilding
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Vec4(0, 0, 0, 1),
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Vec4(1, 1, 1, 1),
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Vec4(0.5, 0.5, 0.5, 1),
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Vec4(0.3, 0.6, 1, 1),
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# CCSpeedChat
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Vec4(0, 0.6, 0.2, 1),
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Vec4(0, 0.6, 0.2, 1),
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Vec4(0, 1, 0.5, 1),
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Vec4(0.1, 0.4, 0.2, 1),
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# CCFreeChat
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Vec4(0.3, 0.3, 0.7, 1),
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Vec4(0.2, 0.2, 0.5, 1),
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Vec4(0.5, 0.5, 1, 1),
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Vec4(0.3, 0.3, 0.7, 1)
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]
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def getNameFg(color_code, state):
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return _name_fg[4 * color_code + state]
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def getNameWordwrap():
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return 7.5
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_card_pad = Vec4(0.1, 0.1, 0.1, 0)
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def getCardPad():
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return _card_pad
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_whisper_colors = [
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 0.8, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6))
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],
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 0.8, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6))
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],
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.4, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6))
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],
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.4, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.8, 0.3, 0.6, 0.6))
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],
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.6, 0.8, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.4, 1.0, 1.0, 0.4)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.3, 0.8, 0.3, 0.6))
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],
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[
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.97, 0.43, 0.1, 0.6)),
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(Vec4(1.0, 0.5, 0.5, 1.0), Vec4(1.0, 1.0, 1.0, 1.0)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.98, 0.6, 0.38, 0.6)),
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(Vec4(0.0, 0.0, 0.0, 1.0), Vec4(0.97, 0.43, 0.1, 0.6))
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]
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]
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def getWhisperFg(color_code, state):
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return Vec4(_whisper_colors[color_code][state][0])
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def getWhisperBg(color_code, state):
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return Vec4(_whisper_colors[color_code][state][1])
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_balloon_modulation_color = Vec4(1.0, 1.0, 1.0, 1.0)
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def setBalloonModulationColor(balloon_modulation_color):
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global _balloon_modulation_color
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_balloon_modulation_color = balloon_modulation_color
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def getBalloonModulationColor():
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return _balloon_modulation_color
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def getChatFg(color_code, state):
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return [Vec4(0.0, 0.0, 0.0, 1.0),
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Vec4(1.0, 0.5, 0.5, 1.0),
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Vec4(0.0, 0.6, 0.6, 1.0),
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Vec4(0.0, 0.0, 0.0, 1.0)][state]
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def getChatBg(color_code, state):
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return [Vec4(1.0, 1.0, 1.0, 1.0),
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Vec4(1.0, 1.0, 1.0, 1.0),
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Vec4(1.0, 1.0, 1.0, 1.0),
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Vec4(1.0, 1.0, 1.0, 1.0)][state]
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_margin_prop_seq = 0
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_default_qt_color = Vec4(0.8, 0.8, 1, 1)
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_balloon_text_origin = Point3(1.0, 0, 2.0)
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