oldschool-toontown/toontown/golf/DistributedPhysicsWorld.py

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from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from panda3d.core import *
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from math import *
import math
from direct.fsm.FSM import FSM
from toontown.minigame import ArrowKeys
from direct.showbase import PythonUtil
from direct.showutil import Rope
from direct.task import Task
from direct.distributed.ClockDelta import *
from . import BuildGeometry
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from toontown.golf import GolfGlobals
from toontown.golf import PhysicsWorldBase
import random, time
from direct.interval.SoundInterval import SoundInterval
def scalp(vec, scal):
vec0 = vec[0] * scal
vec1 = vec[1] * scal
vec2 = vec[2] * scal
vec = Vec3(vec0, vec1, vec2)
def length(vec):
return sqrt(vec[0] ** 2 + vec[1] ** 2 + vec[2] ** 2)
class DistributedPhysicsWorld(DistributedObject.DistributedObject, PhysicsWorldBase.PhysicsWorldBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhysicsWorld')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
PhysicsWorldBase.PhysicsWorldBase.__init__(self, 1)
self.accept('ode toggle contacts', self.__handleToggleContacts)
self.physicsSfxDict = {}
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.setupSimulation()
self.startSim()
def delete(self):
DistributedObject.DistributedObject.delete(self)
PhysicsWorldBase.PhysicsWorldBase.delete(self)
taskMgr.remove('simulation task')
self.ignoreAll()
for index in self.physicsSfxDict:
sfxPair = self.physicsSfxDict[index]
sfxPair[0].stop()
sfxPair[1].finish()
self.physicsSfxDict = None
return
def clientCommonObject(self, type, commonId, pos, hpr, sizeX, sizeY, moveDistance):
data = self.createCommonObject(type, commonId, pos, hpr, sizeX, sizeY, moveDistance)
index = data[1]
if type == 3:
cross = self.commonObjectDict[commonId][2]
for pair in self.odePandaRelationList:
pandaNodePathGeom = pair[0]
odeBody = pair[1]
if odeBody == cross:
base.sfxPlayer.setCutoffDistance(240)
self.notify.debug('nodePath = %s' % pandaNodePathGeom)
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windmillSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Windmill_Loop.ogg')
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windMillSoundInterval = SoundInterval(windmillSfx, node=pandaNodePathGeom, listenerNode=base.camera, seamlessLoop=True, volume=0.5)
windMillSoundInterval.loop()
self.physicsSfxDict[index] = (windmillSfx, windMillSoundInterval)
break
elif type == 4:
box = self.commonObjectDict[commonId][2]
for pair in self.odePandaRelationList:
pandaNodePathGeom = pair[0]
odeBody = pair[1]
if odeBody == box:
self.notify.debug('nodePath = %s' % pandaNodePathGeom)
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moverSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Moving_Barrier.ogg')
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moverSoundInterval = SoundInterval(moverSfx, node=pandaNodePathGeom, listenerNode=base.camera, seamlessLoop=True, volume=0.5)
moverSoundInterval.start()
self.physicsSfxDict[index] = (moverSfx, moverSoundInterval, index)
break
def commonObjectEvent(self, key, model, type, force, event):
self.notify.debug('commonObjectForceEvent key %s model %s type %s force %s event %s' % (key,
model,
type,
force,
event))
if type == 4:
if event > 0:
self.physicsSfxDict[key][1].start()
def setCommonObjects(self, objectData):
self.useCommonObjectData(objectData)
def upSendCommonObjects(self):
self.sendUpdate('upSetCommonObjects', [self.getCommonObjectData()])
def __handleToggleContacts(self, message = None):
if self.showContacts:
self.showContacts = 0
else:
self.showContacts = 1