1801d2b9fb
UD/AI + Client boots up.
107 lines
4.1 KiB
Python
107 lines
4.1 KiB
Python
from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from panda3d.core import *
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from math import *
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import math
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from direct.fsm.FSM import FSM
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from toontown.minigame import ArrowKeys
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from direct.showbase import PythonUtil
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from direct.showutil import Rope
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from direct.task import Task
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from direct.distributed.ClockDelta import *
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from . import BuildGeometry
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from toontown.golf import GolfGlobals
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from toontown.golf import PhysicsWorldBase
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import random, time
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from direct.interval.SoundInterval import SoundInterval
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def scalp(vec, scal):
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vec0 = vec[0] * scal
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vec1 = vec[1] * scal
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vec2 = vec[2] * scal
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vec = Vec3(vec0, vec1, vec2)
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def length(vec):
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return sqrt(vec[0] ** 2 + vec[1] ** 2 + vec[2] ** 2)
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class DistributedPhysicsWorld(DistributedObject.DistributedObject, PhysicsWorldBase.PhysicsWorldBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhysicsWorld')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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PhysicsWorldBase.PhysicsWorldBase.__init__(self, 1)
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self.accept('ode toggle contacts', self.__handleToggleContacts)
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self.physicsSfxDict = {}
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.setupSimulation()
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self.startSim()
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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PhysicsWorldBase.PhysicsWorldBase.delete(self)
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taskMgr.remove('simulation task')
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self.ignoreAll()
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for index in self.physicsSfxDict:
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sfxPair = self.physicsSfxDict[index]
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sfxPair[0].stop()
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sfxPair[1].finish()
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self.physicsSfxDict = None
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return
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def clientCommonObject(self, type, commonId, pos, hpr, sizeX, sizeY, moveDistance):
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data = self.createCommonObject(type, commonId, pos, hpr, sizeX, sizeY, moveDistance)
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index = data[1]
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if type == 3:
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cross = self.commonObjectDict[commonId][2]
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for pair in self.odePandaRelationList:
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pandaNodePathGeom = pair[0]
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odeBody = pair[1]
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if odeBody == cross:
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base.sfxPlayer.setCutoffDistance(240)
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self.notify.debug('nodePath = %s' % pandaNodePathGeom)
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windmillSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Windmill_Loop.ogg')
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windMillSoundInterval = SoundInterval(windmillSfx, node=pandaNodePathGeom, listenerNode=base.camera, seamlessLoop=True, volume=0.5)
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windMillSoundInterval.loop()
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self.physicsSfxDict[index] = (windmillSfx, windMillSoundInterval)
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break
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elif type == 4:
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box = self.commonObjectDict[commonId][2]
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for pair in self.odePandaRelationList:
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pandaNodePathGeom = pair[0]
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odeBody = pair[1]
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if odeBody == box:
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self.notify.debug('nodePath = %s' % pandaNodePathGeom)
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moverSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Moving_Barrier.ogg')
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moverSoundInterval = SoundInterval(moverSfx, node=pandaNodePathGeom, listenerNode=base.camera, seamlessLoop=True, volume=0.5)
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moverSoundInterval.start()
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self.physicsSfxDict[index] = (moverSfx, moverSoundInterval, index)
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break
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def commonObjectEvent(self, key, model, type, force, event):
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self.notify.debug('commonObjectForceEvent key %s model %s type %s force %s event %s' % (key,
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model,
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type,
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force,
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event))
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if type == 4:
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if event > 0:
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self.physicsSfxDict[key][1].start()
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def setCommonObjects(self, objectData):
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self.useCommonObjectData(objectData)
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def upSendCommonObjects(self):
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self.sendUpdate('upSetCommonObjects', [self.getCommonObjectData()])
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def __handleToggleContacts(self, message = None):
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if self.showContacts:
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self.showContacts = 0
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else:
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self.showContacts = 1
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