oldschool-toontown/toontown/effects/NoiseSparkles.py

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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
from direct.particles import ParticleEffect, Particles, ForceGroup
from .EffectController import EffectController
from .PooledEffect import PooledEffect
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import random
class NoiseSparkles(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
self.card = model.find('**/tt_t_efx_ext_particleSpark_soft')
self.cardScale = 16.0
self.setDepthWrite(0)
self.setColorScaleOff()
self.setLightOff()
self.effectScale = 1.0
self.effectColor = Vec4(1, 1, 1, 1)
self.f = ParticleEffect.ParticleEffect('NoiseSparkles')
self.f.reparentTo(self)
self.p0 = Particles.Particles('particles-2')
self.p0.setFactory('PointParticleFactory')
self.p0.setRenderer('SpriteParticleRenderer')
self.p0.setEmitter('SphereSurfaceEmitter')
self.f.addParticles(self.p0)
f0 = ForceGroup.ForceGroup('Gravity')
force0 = LinearVectorForce(Vec3(0.0, 0.0, 10.0), 1.0, 0)
force0.setVectorMasks(1, 1, 1)
force0.setActive(1)
f0.addForce(force0)
self.f.addForceGroup(f0)
f1 = ForceGroup.ForceGroup('Noise')
self.noiseForce = LinearNoiseForce(10.0, 0.0)
self.noiseForce.setVectorMasks(1, 1, 1)
self.noiseForce.setActive(0)
f1.addForce(self.noiseForce)
self.f.addForceGroup(f1)
self.p0.setPoolSize(150)
self.p0.setBirthRate(0.02)
self.p0.setLitterSize(50)
self.p0.setLitterSpread(0)
self.p0.setSystemLifespan(0.0)
self.p0.setLocalVelocityFlag(1)
self.p0.setSystemGrowsOlderFlag(0)
self.p0.factory.setLifespanBase(2.0)
self.p0.factory.setLifespanSpread(0.5)
self.p0.factory.setMassBase(1.0)
self.p0.factory.setMassSpread(0.0)
self.p0.factory.setTerminalVelocityBase(400.0)
self.p0.factory.setTerminalVelocitySpread(0.0)
self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER)
self.p0.renderer.setUserAlpha(1.0)
self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)
self.p0.renderer.setFromNode(self.card)
self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
self.p0.renderer.setXScaleFlag(1)
self.p0.renderer.setYScaleFlag(1)
self.p0.renderer.setAnimAngleFlag(1)
self.p0.renderer.setNonanimatedTheta(0.0)
self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
self.p0.renderer.setAlphaDisable(0)
self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
self.p0.emitter.setAmplitudeSpread(0.0)
self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
self.setEffectScale(self.effectScale)
self.setEffectColor(self.effectColor)
def createTrack(self):
self.track = Sequence(Func(self.p0.setBirthRate, 0.02), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Func(self.noiseForce.setActive, 0), Wait(0.25), Func(self.noiseForce.setActive, 1), Wait(0.5), Func(self.p0.setBirthRate, 100.0), Wait(3.0), Func(self.cleanUpEffect))
def setEffectScale(self, scale):
self.effectScale = scale
self.p0.renderer.setInitialXScale(1.0 * self.cardScale * scale)
self.p0.renderer.setFinalXScale(0.5 * self.cardScale * scale)
self.p0.renderer.setInitialYScale(1.0 * self.cardScale * scale)
self.p0.renderer.setFinalYScale(0.5 * self.cardScale * scale)
self.p0.emitter.setAmplitude(25.0 * scale)
self.p0.emitter.setRadius(250.0 * scale)
def setRadius(self, radius):
self.p0.emitter.setRadius(radius)
def setEffectColor(self, color):
self.effectColor = color
self.p0.renderer.setColor(self.effectColor)
def cleanUpEffect(self):
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)