oldschool-toontown/toontown/minigame/DistributedPairingGame.py

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Python
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from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
from .DistributedMinigame import *
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from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import TTLocalizer, ToontownTimer
from toontown.toonbase import ToontownBattleGlobals
from toontown.minigame import PlayingCardGlobals
from toontown.minigame import PairingGameCard
from toontown.minigame import PlayingCardDeck
from toontown.minigame import PairingGameGlobals
from .OrthoWalk import OrthoWalk
from .OrthoDrive import OrthoDrive
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from direct.interval.IntervalGlobal import Sequence, Parallel, Func, LerpColorScaleInterval, LerpScaleInterval, LerpFunctionInterval, Wait, SoundInterval
from toontown.toonbase.ToontownGlobals import GlobalDialogColor
class DistributedPairingGame(DistributedMinigame):
TOON_SPEED = 11
MAX_FRAME_MOVE = 1
MAX_FACE_UP_CARDS = 2
notify = directNotify.newCategory('DistributedPairingGame')
bonusGlowTime = 0.5
EndGameTaskName = 'endPairingGame'
xCardInc = 4
cardsPerRow = 8
cardsPerCol = 5
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedPairingGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
self.cameraTopView = (17.6, 6.18756, 43.9956, 0, -89, 0)
self.cameraThreeQuarterView = (14.0, -8.93352, 33.4497, 0, -62.89, 0)
self.deckSeed = 0
self.faceUpList = []
self.localFaceUpList = []
self.inList = []
self.inactiveList = []
self.points = 0
self.flips = 0
self.matches = 0
self.yCardInc = 4
self.startingPositions = [(0, 0, 0, -45),
((self.cardsPerRow - 1) * self.xCardInc,
(self.cardsPerCol - 1) * self.yCardInc,
0,
135),
((self.cardsPerRow - 1) * self.xCardInc,
0,
0,
45),
(0,
(self.cardsPerCol - 1) * self.yCardInc,
0,
-135)]
self.stageMin = Point2(0, 0)
self.stageMax = Point2((self.cardsPerRow - 1) * self.xCardInc, (self.cardsPerCol - 1) * self.yCardInc)
self.gameDuration = PairingGameGlobals.EasiestGameDuration
def moveCameraToTop(self):
camera.reparentTo(render)
p = self.cameraThreeQuarterView
camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
def getTitle(self):
return TTLocalizer.PairingGameTitle
def getInstructions(self):
if self.numPlayers > 1:
return TTLocalizer.PairingGameInstructionsMulti
else:
return TTLocalizer.PairingGameInstructions
def getMaxDuration(self):
return 0
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty())
self.gameBoard = loader.loadModel('phase_4/models/minigames/memory_room')
self.gameBoard.setPosHpr(0.5, 0, 0, 0, 0, 0)
self.gameBoard.setScale(1.0)
self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers)
self.notify.debug('%s' % self.deck.cards)
testCard = self.getDeckOrderIndex(self.cardsPerCol - 1, 0)
if not testCard > -1:
self.yCardInc *= 1.25
self.cards = []
for index in range(len(self.deck.cards)):
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cardValue = self.deck.cards[index]
oneCard = PairingGameCard.PairingGameCard(cardValue)
oneCard.load()
xPos, yPos = self.getCardPos(index)
oneCard.setPos(xPos, yPos, 0)
oneCard.reparentTo(render)
self.notify.debug('%s' % oneCard.getPos())
self.notify.debug('suit %s rank %s value %s' % (oneCard.suit, oneCard.rank, oneCard.value))
self.accept('entercardCollision-%d' % oneCard.value, self.enterCard)
self.accept('exitcardCollision-%d' % oneCard.value, self.exitCard)
oneCard.turnDown(doInterval=False)
self.cards.append(oneCard)
self.bonusTraversal = list(range(len(self.cards)))
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self.bonusGlow = render.attachNewNode('bonusGlow')
sign = loader.loadModel('phase_4/models/minigames/garden_sign_memory')
sign.find('**/sign1').removeNode()
sign.find('**/sign2').removeNode()
sign.find('**/collision').removeNode()
sign.setPos(0, 0, 0.05)
sign.reparentTo(self.bonusGlow)
self.bonusGlow.setScale(2.5)
self.pointsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(-0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGamePoints, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGpointsFrame, text_pos=(-1.94, -0.1, 0.0))
self.pointsLabel = DirectLabel(parent=self.pointsFrame, relief=None, text='0', text_fg=VBase4(0, 0.5, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
self.flipsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGameFlips, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGflipsFrame, text_pos=(-1.94, -0.1, 0.0))
self.flipsLabel = DirectLabel(parent=self.flipsFrame, relief=None, text='0', text_fg=VBase4(0, 1.0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
self.__textGen = TextNode('ringGame')
self.__textGen.setFont(ToontownGlobals.getSignFont())
self.__textGen.setAlign(TextNode.ACenter)
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self.sndPerfect = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_all_matched.ogg')
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self.calcBonusTraversal()
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self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_Pairing.ogg')
self.matchSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_match.ogg')
self.matchWithBonusSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg')
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self.signalSfx = []
for i in range(4):
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self.signalSfx.append(base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_jumping_signal.ogg'))
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self.bonusMovesSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_pairing_bonus_moves.ogg')
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return
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
self.gameBoard.removeNode()
del self.gameBoard
for card in self.cards:
card.unload()
del card
self.cards = []
self.pointsFrame.removeNode()
del self.pointsFrame
self.flipsFrame.removeNode()
del self.flipsFrame
del self.__textGen
del self.sndPerfect
self.bonusGlow.removeNode()
del self.bonusGlow
del self.music
del self.matchSfx
del self.matchWithBonusSfx
for i in range(4):
del self.signalSfx[0]
self.signalSfx = []
del self.bonusMovesSfx
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
self.gameBoard.reparentTo(render)
for card in self.cards:
card.reparentTo(render)
lt = base.localAvatar
lt.reparentTo(render)
lt.hideName()
self.__placeToon(self.localAvId)
lt.setAnimState('Happy', 1.0)
lt.setSpeed(0, 0)
self.moveCameraToTop()
def offstage(self):
self.notify.debug('offstage')
self.gameBoard.hide()
for card in self.cards:
card.hide()
DistributedMinigame.offstage(self)
def handleDisabledAvatar(self, avId):
self.notify.debug('handleDisabledAvatar')
self.notify.debug('avatar ' + str(avId) + ' disabled')
DistributedMinigame.handleDisabledAvatar(self, avId)
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
for index in range(self.numPlayers):
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avId = self.avIdList[index]
toon = self.getAvatar(avId)
if toon:
toon.reparentTo(render)
self.__placeToon(avId)
toon.setAnimState('Happy', 1.0)
toon.startSmooth()
toon.startLookAround()
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
for avId in self.remoteAvIdList:
toon = self.getAvatar(avId)
if toon:
toon.stopLookAround()
self.gameFSM.request('play')
def isInPlayState(self):
if not self.gameFSM.getCurrentState():
return False
if not self.gameFSM.getCurrentState().getName() == 'play':
return False
return True
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
base.playMusic(self.music, looping=1, volume=0.9)
orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doPairingGameCollisions)
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
self.orthoWalk.start()
self.accept('insert', self.__flipKeyPressed)
self.accept('delete', self.__flipKeyPressed)
self.accept('time-control', self.__beginSignal)
self.accept('time-control-up', self.__endSignal)
self.bonusGlowIndex = 0
self.bonusGlowCard = self.bonusTraversal[self.bonusGlowIndex]
self.startBonusTask()
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.setTime(self.gameDuration)
self.timer.countdown(self.gameDuration, self.timerExpired)
if base.localAvatar.laffMeter:
base.localAvatar.laffMeter.stop()
def exitPlay(self):
self.music.stop()
self.orthoWalk.stop()
self.orthoWalk.destroy()
del self.orthoWalk
self.bonusGlow.hide()
self.stopBonusTask()
self.timer.stop()
self.timer.destroy()
del self.timer
self.ignoreAll()
if base.localAvatar.laffMeter:
base.localAvatar.laffMeter.start()
if hasattr(self, 'perfectIval'):
self.perfectIval.pause()
del self.perfectIval
taskMgr.remove(self.EndGameTaskName)
taskMgr.remove('pairGameContinueSignal')
def enterCleanup(self):
self.notify.debug('enterCleanup')
def exitCleanup(self):
pass
def __placeToon(self, avId):
toon = self.getAvatar(avId)
if self.numPlayers == 1:
toon.setPos(0, 0, 0)
toon.setHpr(0, 0, 0)
else:
posIndex = self.avIdList.index(avId)
pos = self.startingPositions[posIndex]
toon.setPos(pos[0], pos[1], pos[2])
toon.setHpr(pos[3], 0, 0)
def __doPairingGameCollisions(self, oldPos, newPos):
x = bound(newPos[0], self.stageMin[0], self.stageMax[0])
y = bound(newPos[1], self.stageMin[1], self.stageMax[1])
newPos.setX(x)
newPos.setY(y)
if self.inList:
newPos.setZ(0.15)
else:
newPos.setZ(0.0)
if not oldPos == newPos:
taskMgr.remove('pairGameContinueSignal')
return newPos
def getDeckOrderFromValue(self, value):
for index in range(len(self.cards)):
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if self.cards[index].value == value:
return index
return -1
def getDeckOrderFromPairingGameCard(self, into):
try:
index = self.cards.index(into)
except ValueError:
index = -1
return index
def enterCard(self, colEntry):
intoName = colEntry.getIntoNodePath().getName()
parts = intoName.split('-')
value = int(parts[1])
self.notify.debug('entered cardValue %d' % value)
deckOrder = self.getDeckOrderFromValue(value)
if deckOrder not in self.inList:
self.inList.append(deckOrder)
def exitCard(self, colEntry):
intoName = colEntry.getIntoNodePath().getName()
parts = intoName.split('-')
value = int(parts[1])
self.notify.debug('exited cardValue %d' % value)
deckOrder = self.getDeckOrderFromValue(value)
if deckOrder in self.inList:
self.inList.remove(deckOrder)
def handleMatch(self, cardA, cardB, withBonus):
self.notify.debug('we got a match %d %d' % (cardA, cardB))
self.matches += 1
if cardA in self.faceUpList:
self.faceUpList.remove(cardA)
if cardB in self.faceUpList:
self.faceUpList.remove(cardB)
self.inactiveList.append(cardA)
self.inactiveList.append(cardB)
matchIval = Parallel()
for card in [cardA, cardB]:
self.cards[card].setTransparency(1)
cardSeq = Sequence(LerpColorScaleInterval(self.cards[card], duration=1, colorScale=Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.cards[card].hide))
matchIval.append(cardSeq)
if withBonus:
matchIval.append(SoundInterval(self.matchWithBonusSfx, node=self.cards[card], listenerNode=base.localAvatar, cutOff=240))
else:
matchIval.append(SoundInterval(self.matchSfx, node=self.cards[card], listenerNode=base.localAvatar, cutOff=240))
matchIval.start()
if len(self.inactiveList) == len(self.cards):
self.sendUpdate('reportDone')
def turnUpCard(self, deckOrder):
self.cards[deckOrder].turnUp()
self.faceUpList.append(deckOrder)
def turnDownCard(self, deckOrder):
self.cards[deckOrder].turnDown()
if deckOrder in self.faceUpList:
self.faceUpList.remove(deckOrder)
def __flipKeyPressed(self):
if self.inList:
shortestDistance = 10000
cardToFlip = -1
for deckOrder in self.inList:
dist = base.localAvatar.getDistance(self.cards[deckOrder])
if dist < shortestDistance:
shortestDistance = dist
cardToFlip = deckOrder
deckOrderIndex = cardToFlip
card = self.cards[deckOrderIndex]
if card.isFaceDown() and deckOrderIndex not in self.inactiveList:
self.sendUpdate('openCardRequest', [deckOrderIndex, self.bonusGlowCard])
elif card.isFaceUp() and deckOrderIndex in self.faceUpList:
pass
def moveBonusGlowTask(self, task):
if len(self.cards) == 0:
return Task.done
curT = self.getCurrentGameTime()
intTime = int(curT / self.bonusGlowTime)
newIndex = intTime % len(self.cards)
if not newIndex == self.bonusGlowIndex:
self.bonusGlowIndex = newIndex
self.bonusGlowCard = self.bonusTraversal[self.bonusGlowIndex]
card = self.cards[self.bonusGlowCard]
self.bonusGlow.setPos(card.getPos())
base.playSfx(self.bonusMovesSfx, node=card, volume=0.25)
return Task.cont
def timerExpired(self):
self.sendUpdate('reportDone')
def setDeckSeed(self, deckSeed):
if not self.hasLocalToon:
return
self.deckSeed = deckSeed
def updateFlipText(self):
self.flipsLabel['text'] = str(self.flips)
lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips)
red = 1.0 - lowFlipModifier
green = lowFlipModifier
self.flipsLabel['text_fg'] = Vec4(red, green, 0, 1.0)
def openCardResult(self, cardToTurnUp, avId, matchingCard, points, cardsToTurnDown):
if not self.hasLocalToon:
return
if not self.isInPlayState():
return
if avId == base.localAvatar.doId:
self.localFaceUpList.append(cardToTurnUp)
self.turnUpCard(cardToTurnUp)
gotBonus = False
if points - self.points > 1:
gotBonus = True
if matchingCard > -1:
self.handleMatch(cardToTurnUp, matchingCard, gotBonus)
self.flips += 1
self.updateFlipText()
self.points = points
self.pointsLabel['text'] = str(self.points)
for card in cardsToTurnDown:
self.turnDownCard(card)
def startBonusTask(self):
taskMgr.add(self.moveBonusGlowTask, self.taskName('moveBonusGlowTask'))
def stopBonusTask(self):
taskMgr.remove(self.taskName('moveBonusGlowTask'))
def setEveryoneDone(self):
if not self.hasLocalToon:
return
if self.gameFSM.getCurrentState().getName() != 'play':
self.notify.warning('ignoring setEveryoneDone msg')
return
self.notify.debug('setEveryoneDone')
def endGame(task, self = self):
if not PairingGameGlobals.EndlessGame:
self.gameOver()
return Task.done
self.timer.hide()
self.bonusGlow.hide()
if len(self.inactiveList) == len(self.cards):
self.notify.debug('perfect game!')
perfectTextSubnode = hidden.attachNewNode(self.__genText(TTLocalizer.PairingGamePerfect))
perfectText = hidden.attachNewNode('perfectText')
perfectTextSubnode.reparentTo(perfectText)
frame = self.__textGen.getCardActual()
offsetY = -abs(frame[2] + frame[3]) / 2.0
perfectTextSubnode.setPos(0, 0, offsetY)
perfectText.setColor(1, 0.1, 0.1, 1)
def fadeFunc(t, text = perfectText):
text.setColorScale(1, 1, 1, t)
def destroyText(text = perfectText):
text.removeNode()
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(endGame, None))
soundTrack = SoundInterval(self.sndPerfect)
self.perfectIval = Parallel(textTrack, soundTrack)
self.perfectIval.start()
else:
taskMgr.doMethodLater(1, endGame, self.EndGameTaskName)
return
def __genText(self, text):
self.__textGen.setText(text)
return self.__textGen.generate()
def b_setSignaling(self, avId):
self.setSignaling(avId)
self.sendUpdate('setSignaling', [self.localAvId])
def setSignaling(self, avId):
if not self.hasLocalToon:
return
avIndex = self.avIdList.index(avId)
av = base.cr.doId2do.get(avId)
if av and avIndex >= 0 and hasattr(self, 'signalSfx') and self.signalSfx:
base.playSfx(self.signalSfx[avIndex], node=av)
def __beginSignal(self, mouseParam):
self.notify.debug('beginSignal')
base.localAvatar.b_setEmoteState(1, 1.0)
self.b_setSignaling(self.localAvId)
taskMgr.doMethodLater(1.67, self.__continueSignal, 'pairGameContinueSignal')
def __endSignal(self, mouseParam):
self.notify.debug('endSignal')
base.localAvatar.b_setEmoteState(-1, 1.0)
taskMgr.remove('pairGameContinueSignal')
def __continueSignal(self, task):
base.localAvatar.b_setEmoteState(1, 1.0)
self.b_setSignaling(self.localAvId)
taskMgr.doMethodLater(1.67, self.__continueSignal, 'pairGameContinueSignal')
def getCardPos(self, deckOrderIndex):
col = deckOrderIndex % self.cardsPerRow
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row = deckOrderIndex // self.cardsPerRow
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x = col * self.xCardInc
y = row * self.yCardInc
return (x, y)
def getDeckOrderIndex(self, row, col):
retval = row * self.cardsPerRow
retval += col
if retval >= len(self.deck.cards):
retval = -1
return retval
def calcBonusTraversal(self):
self.bonusTraversal = []
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halfRow = self.cardsPerRow // 2
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if self.cardsPerRow % 2:
halfRow += 1
for i in range(halfRow):
for j in range(2):
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col = i + j * halfRow
for row in range(self.cardsPerCol):
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card = self.getDeckOrderIndex(row, col)
if card > -1:
self.bonusTraversal.append(card)