oldschool-toontown/toontown/minigame/PlayingCardGlobals.py

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from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownBattleGlobals
from panda3d.core import Vec4
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Up = 1
Down = 0
MaxRank = 13
MaxSuit = 4
Hearts = 0
Diamonds = 1
Clubs = 2
Spades = 3
Suits = [Hearts,
Diamonds,
Clubs,
Spades]
Unknown = 255
UpColor = Vec4(1, 1, 1, 1)
RolloverColor = Vec4(1, 1, 0.5, 1)
DownColor = Vec4(1, 0.9, 0.9, 1)
DisabledColor = Vec4(1, 1, 1, 0.5)
CardColors = (UpColor,
DownColor,
RolloverColor,
DisabledColor)
def getCardName(value):
if value == Unknown:
return TTLocalizer.PlayingCardUnknown
else:
rank = value % MaxRank
suit = value / MaxRank
return TTLocalizer.getPlayingCardName(suit, rank)
Styles = ['standard']
CardImages = {}
_cardImagesInitialized = 0
_modelPathBase = 'phase_3.5/models/gui/inventory_icons'
def convertValueToGagTrackAndLevel(value):
imageNum = int(rank / MaxSuit)
track = imageNum % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
level = imageNum / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
return (track, level)
def convertRankToGagTrackAndLevel(rank):
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track = rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
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level = rank // (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
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return (track, level)
def initCardImages():
global _cardImagesInitialized
suitCodes = ('h', 'd', 'c', 's')
rankCodes = ('02', '03', '04', '05', '06', '07', '08', '09', '10', '11', '12', '13', '01')
for style in Styles:
modelPath = _modelPathBase
cardModel = loader.loadModel(modelPath)
cardModel.hide()
CardImages[style] = {}
for suitIndex in range(MaxSuit):
CardImages[style][suitIndex] = {}
for rankIndex in range(MaxRank):
track, level = convertRankToGagTrackAndLevel(rankIndex)
propName = ToontownBattleGlobals.AvPropsNew[track][level]
cardNode = cardModel.find('**/%s' % propName)
CardImages[style][suitIndex][rankIndex] = cardNode
propName = ToontownBattleGlobals.AvPropsNew[ToontownBattleGlobals.MAX_TRACK_INDEX][ToontownBattleGlobals.MAX_LEVEL_INDEX]
CardImages[style]['back'] = cardModel.find(propName)
_cardImagesInitialized = 1
def getImage(style, suit, rank):
if _cardImagesInitialized == 0:
initCardImages()
return CardImages[style][suit][rank]
def getBack(style):
if _cardImagesInitialized == 0:
initCardImages()
return CardImages[style]['back']